******** : log created on : Sunday August 21 2011 @ 12:46:00
12:46:00 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
12:46:00 : [sys] DirectX version : 4.09.00.0904
12:46:00 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 250 Processor] at ~3000MHz.
12:46:00 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
12:46:00 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 3000080000Hz
12:46:00 : physical memory detected (2097151K/1848172K)
12:46:00 : virtual memory detected (2097024K/2061476K)
12:46:00 : Trying to allocate memory pool (409600K)
12:46:00 : [zipfs] base.scs: mounted ok, 9972 entries [crc_0x89e9427f]
12:46:00 : [ufs] registered symlink from /custom_build/de_de to /
12:46:00 : [zipfs] : mounted ok, 11 entries [crc_0xe4636951]
12:46:00 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Domi/Eigene Dateien/Euro Truck Simulator'.
12:46:00 : Mounting extra package: C:/Dokumente und Einstellungen/Domi/Eigene Dateien/Euro Truck Simulator/mod/zmod.test,man.scs
12:46:00 : [zipfs] C:/Dokumente und Einstellungen/Domi/Eigene Dateien/Euro Truck Simulator/mod/zmod.test,man.scs: mounted ok, 109 entries [crc_0x6225a4cd]
12:46:00 : exec /home/config.cfg
12:46:00 : [sys] Executing /home/config.cfg ...
12:46:00 : uset g_minicon "0"
12:46:00 : uset g_console "1"
12:46:00 : uset g_trackir "1"
12:46:00 : uset g_developer "0"
12:46:00 : uset g_save_idx "2"
12:46:00 : uset g_mouse_control "0"
12:46:00 : uset g_steering_func_param "0.0"
12:46:00 : uset g_joy_axis_brake_dz "0.0"
12:46:00 : uset g_joy_axis_brake "7"
12:46:00 : uset g_joy_ff_gain "1.0"
12:46:00 : uset g_joy_axis_throttle_dz "0.0"
12:46:00 : uset g_joy_axis_throttle "7"
12:46:00 : uset g_joy_axis_ff "0"
12:46:00 : uset g_joy_axis_combine "0"
12:46:00 : uset g_joy_axis_steer_sens "0.6"
12:46:00 : uset g_joy_axis_steer_dz "0.0"
12:46:00 : uset g_joy_axis_steer "7"
12:46:00 : uset g_tutorial "1"
12:46:00 : uset g_job_sort "0"
12:46:00 : uset g_gauges "1"
12:46:00 : uset g_mirrors "1"
12:46:00 : uset g_fatigue "0"
12:46:00 : uset g_police "0"
12:46:00 : uset g_subtitles "0"
12:46:00 : uset g_quality "1"
12:46:00 : uset g_reflection "0"
12:46:00 : uset g_atrans "1"
12:46:00 : uset g_flyspeed "100.0"
12:46:00 : uset g_lang "de_de"
12:46:00 : uset g_colbox "0"
12:46:00 : uset r_gamma "1.0"
12:46:00 : uset r_path "8"
12:46:00 : uset r_msaa "4"
12:46:00 : uset r_fullscreen "1"
12:46:00 : uset r_mode "800x600x32x0"
12:46:00 : uset r_device "gl"
12:46:00 : uset r_driver "gl"
12:46:00 : uset g_texture_usage_stats "0"
12:46:00 : uset g_fps "0"
12:46:00 : uset ds8_mix_channels "2"
12:46:00 : uset ds8_mix_depth "16"
12:46:00 : uset ds8_mix_rate "44100"
12:46:00 : uset ds8_reverse_stereo "0"
12:46:00 : uset s_acceleration "0"
12:46:00 : uset s_mix_channels "2"
12:46:00 : uset s_mix_depth "16"
12:46:00 : uset s_mix_rate "44100"
12:46:00 : uset s_sfx_enabled "1"
12:46:00 : uset s_music_enabled "1"
12:46:00 : uset s_sfx_volume "0.02"
12:46:00 : uset s_music_volume "0.72"
12:46:00 : uset s_reverse_stereo "0"
12:46:00 : uset s_device "ds8"
12:46:00 : uset r_vsync "1"
12:46:00 : uset r_quirks "0"
12:46:00 : uset r_anisotropy_factor "0.2"
12:46:00 : uset r_texture_detail "0"
12:46:00 : uset i_force_gain "1.0"
12:46:00 : uset i_feedback "1"
12:46:00 : uset i_joystick2 "-1"
12:46:00 : uset i_joystick1 "-1"
12:46:00 : uset i_deadzone "0.0"
12:46:00 : uset i_device "di8"
12:46:00 : uset m_invert "0"
12:46:00 : uset m_sensitivity "0.33"
12:46:00 : uset m_filter "0"
12:46:00 : Euro Truck Simulator init ver.1.3 (rev. 24412)
12:46:01 : [gl] ICD OpenGL driver detected.
12:46:01 : [gl] driver: GeForce GT 220/PCI/SSE2/3DNOW!
12:46:01 : [gl] vendor: NVIDIA Corporation
12:46:01 : [gl] version: 3.2.0
12:46:01 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
12:46:01 : [gl] GL_max_texture_size: 8192
12:46:01 : [gl] taking advantage of 'GL_ARB_multitexture'
12:46:01 : [gl] Sampler count: 4
12:46:01 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_compression'
12:46:01 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
12:46:01 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
12:46:01 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
12:46:01 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
12:46:01 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:46:01 : [gl] Vertex attribute count: 16
12:46:01 : [gl] taking advantage of 'GL_ARB_shader_objects'
12:46:01 : [gl] taking advantage of 'GL_ARB_vertex_shader'
12:46:01 : [gl] taking advantage of 'GL_ARB_fragment_shader'
12:46:01 : [gl] taking advantage of 'GL_ATI_draw_buffers'
12:46:01 : [gl] taking advantage of 'GL_EXT_blend_color'
12:46:01 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:46:01 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
12:46:01 : [gl] taking advantage of 'GL_EXT_rescale_normal'
12:46:01 : [gl] taking advantage of 'GL_EXT_secondary_color'
12:46:01 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
12:46:01 : [gl] taking advantage of 'GL_EXT_texture3D'
12:46:01 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
12:46:01 : [gl] taking advantage of 'GL_EXT_texture_env_add'
12:46:01 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:46:01 : [gl] Max anisotropy factor: 16
12:46:01 : [gl] taking advantage of 'GL_NV_register_combiners'
12:46:01 : [gl] taking advantage of 'GL_NV_register_combiners2'
12:46:01 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
12:46:01 : [gl] taking advantage of 'GL_NV_texture_shader'
12:46:01 : [gl] taking advantage of 'GL_NV_texture_shader2'
12:46:01 : [gl] taking advantage of 'GL_NV_texture_shader3'
12:46:01 : [gl] taking advantage of 'GL_NV_fragment_program'
12:46:01 : [gl] taking advantage of 'GL_NV_fragment_program_option'
12:46:01 : [gl] taking advantage of 'GL_NV_fragment_program2'
12:46:01 : [gl] taking advantage of 'GL_NV_vertex_program'
12:46:01 : [gl] taking advantage of 'GL_NV_vertex_program2'
12:46:01 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
12:46:01 : [gl] taking advantage of 'GL_NV_vertex_program3'
12:46:01 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
12:46:01 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:46:01 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
12:46:01 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:46:01 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:46:01 : [gl] taking advantage of 'WGL_ARB_pbuffer'
12:46:01 : [gl] taking advantage of 'WGL_ARB_render_texture'
12:46:01 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
12:46:01 : [gl] taking advantage of 'GL_ARB_multisample'
12:46:03 : [gl] Detected support for 16x anti-aliasing.
12:46:03 : [gl] Detected support for 8x anti-aliasing.
12:46:03 : [gl] Detected support for 4x anti-aliasing.
12:46:03 : [gl] Detected support for 2x anti-aliasing.
12:46:03 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
12:46:03 : Rendering path available: GL1X
12:46:03 : Rendering path available: ARB1
12:46:03 : Rendering path available: NV1X
12:46:03 : Rendering path available: NV2X
12:46:03 : Rendering path available: NV3X
12:46:03 : Rendering path available: NV4X
12:46:03 : Rendering path available: ARB2
12:46:03 : Rendering path available: GL2X
12:46:03 : [dx9] Direct3D9 detected.
12:46:03 : [dx9] Number of adapters found: 1
12:46:03 : [dx9] Adapter #0: NVIDIA GeForce GT 220 (nv4_disp.dll) [driver version: 6.14.11.9745]
12:46:03 : Rendering path available: SM2X
12:46:03 : Rendering path available: SM3X
12:46:04 : [gl] CDS init: OK
12:46:04 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
12:46:04 : [gl] wglCreateContext: OK
12:46:05 : [gl] OpenGL framebuffer context init OK
12:46:05 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:46:05 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:46:05 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:46:05 : [gfx] Created drawable (/procedural/water_env.tobj)
12:46:05 : [snd] select device (ds
12:46:05 : [ds8] Available device : Primärer Soundtreiber ().
12:46:05 : [ds8] Available device : HD Audio rear output 2 (viahduaa.sys).
12:46:05 : [ds8] Available device : Virtual Cable 1 (vrtaucbl.sys).
12:46:05 : [ds8] Available device : Virtual Cable 2 (vrtaucbl.sys).
12:46:05 : [ds8] Initialization OK.
12:46:07 : g_ui_recache
12:46:07 : exit
12:46:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:46:09 : [fs] Unable to open file for reading. (/vehicle/truck/man_tgx/lod.pmd)
12:46:09 : [ld] failed to open /vehicle/truck/man_tgx/lod.pmd
12:46:10 : Loading city data ....
12:46:10 : Loading country data ....
12:46:10 : Loading cargo data ....
12:46:25 : game
12:46:25 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:46:25 : [fs] Unable to open file for reading. (/vehicle/truck/man_tgx/lod.pmd)
12:46:25 : [ld] failed to open /vehicle/truck/man_tgx/lod.pmd
12:46:28 : Loading resource server data ....
12:46:28 : Loading road data ....
12:46:28 : Loading terrain data ....
12:46:28 : Loading railing data ....
12:46:28 : Loading building data ....
12:46:29 : Loading model data ....
12:46:30 : Loading prefab data ....
12:46:31 : Loading sign data ....
12:46:32 : Loading traffic lights data ....
12:46:32 : Loading vegetation data ....
12:46:32 : Loading hinges data ....
12:46:32 : Loading stamp data ....
12:46:32 : Loading movers data ....
12:46:32 : Loading animated models ....
12:46:32 : Loading ferries ....
12:46:32 : Loading city data ....
12:46:32 : Loading cargo data ....
12:46:32 : Loading company data ....
12:46:32 : Loading country data ....
12:46:39 : Map successfully loaded ....
12:46:40 : Starting the campaign ...
12:46:50 : [model] Unknown variant name 'a' on model '/vehicle/truck/truck/truck.pmd'
12:46:50 : .\vehicle\physics_vehicle.cpp(1027): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!