Antworten im Thema: 17 » Der letzte Beitrag (6. Mai 2012, 22:07) ist von kk31.
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Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »thundertrucker5« (2. Mai 2012, 20:58)
Moin mein gemoddeter Truck den ich exportiert habe und in scs umgewandelt.
So dann in den Modordner gepackt,alle mods entfernt und dann spiel gestartet und auch ein neues,
bei beiden kam nur das Standard fahrzeug von SCS
Hier die Log
Spoiler
16:48:04 : usetr_vsync "1"
16:48:04 : usetr_quirks "0"
16:48:04 : usetr_anisotropy_factor "0.5"
16:48:04 : usetr_texture_detail "0"
16:48:04 : useti_force_gain "1.0"
16:48:04 : useti_feedback "1"
16:48:04 : uset i_joystick2 "-1"
16:48:04 : uset i_joystick1 "-1"
16:48:04 : useti_deadzone "0.0"
16:48:04 : useti_device "di8"
16:48:04 : usetm_invert "0"
16:48:04 : usetm_sensitivity "0.33"
16:48:04 : usetm_filter "0"
16:48:04 : usetg_view_dist "1.0"
16:48:04 : German Truck Simulator init ver.1.32 (rev. 27280)
16:48:04 : [gl] ICD OpenGLdriverdetected.
16:48:04 : [gl] driver: GeForce GTX 550 Ti/PCIe/SSE2
16:48:04 : [gl] vendor: NVIDIA Corporation
16:48:04 : [gl] version: 4.2.0
16:48:04 : [gl] GL extensions: GL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_indirectGL_ARB_draw_elements_base_vertexGL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_image_load_storeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storageGL_ARB_texture_swizzleGL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shader_image_load_storeGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_arrayGL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_arrayGL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KTX_buffer_regionGL_NV_alpha_testGL_NV_blend_minmaxGL_NV_blend_squareGL_NV_complex_primitivesGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_explicit_multisampleGL_NV_fbo_color_attachmentsGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragdepthGL_NV_fragment_programGL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_countersGL_NV_shader_buffer_loadGL_NV_texgen_reflectionGL_NV_texture_barrierGL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normalGL_NV_texture_lod_clampGL_NV_texture_multisampleGL_NV_texture_rectangleGL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memoryGL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_renderGL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_textureGL_OES_element_index_uintGL_OES_fbo_render_mipmapGL_OES_get_program_binaryGL_OES_mapbufferGL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_floatGL_OES_texture_float_linearGL_OES_texture_half_floatGL_OES_texture_half_float_linearGL_OES_texture_npotGL_OES_vertex_array_objectGL_OES_vertex_half_floatGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumGL_WIN_swap_hintWGL_EXT_swap_control
16:48:04 : [gl] GL_max_texture_size: 16384
16:48:04 : [gl] takingadvantageof 'GL_multitexture'
16:48:04 : [gl] Sampler count: 4
16:48:04 : [gl] takingadvantageof 'GL_ARB_fragment_program'
16:48:04 : [gl] takingadvantageof 'GL_texture_mirrored_repeat'
16:48:04 : [gl] takingadvantageof 'GL_texture_border_clamp'
16:48:04 : [gl] takingadvantageof 'GL_texture_compression'
16:48:04 : [gl] takingadvantageof 'GL_EXT_texture_compression_s3tc'
16:48:04 : [gl] takingadvantageof 'GL_texture_cube_map'
16:48:04 : [gl] takingadvantageof 'GL_texture_env_crossbar'
16:48:04 : [gl] takingadvantageof 'GL_texture_env_combine'
16:48:04 : [gl] takingadvantageof 'GL_texture_rectangle'
16:48:04 : [gl] takingadvantageof 'GL_transpose_matrix'
16:48:04 : [gl] takingadvantageof 'GL_vertex_buffer_object'
16:48:04 : [gl] takingadvantageof 'GL_ARB_vertex_program'
16:48:04 : [gl] Vertex attributecount: 16
16:48:04 : [gl] takingadvantageof 'GL_shader_objects'
16:48:04 : [gl] takingadvantageof 'GL_vertex_shader'
16:48:04 : [gl] takingadvantageof 'GL_fragment_shader'
16:48:04 : [gl] takingadvantageof 'GL_draw_buffers'
16:48:04 : [gl] takingadvantageof 'GL_blend_color'
16:48:04 : [gl] takingadvantageof 'GL_EXT_compiled_vertex_array'
16:48:04 : [gl] takingadvantageof 'GL_draw_range_elements'
16:48:04 : [gl] takingadvantageof 'GL_rescale_normal'
16:48:04 : [gl] takingadvantageof 'GL_secondary_color'
16:48:04 : [gl] takingadvantageof 'GL_separate_spcular_color'
16:48:04 : [gl] takingadvantageof 'GL_texture3D'
16:48:04 : [gl] takingadvantageof 'GL_texture_edge_clamp'
16:48:04 : [gl] takingadvantageof 'GL_texture_env_add'
16:48:04 : [gl] takingadvantageof 'GL_EXT_texture_filter_anisotropic'
16:48:04 : [gl] Max anisotropyfactor: 16
16:48:04 : [gl] takingadvantageof 'GL_NV_register_combiners'
16:48:04 : [gl] takingadvantageof 'GL_NV_register_combiners2'
16:48:04 : [gl] takingadvantageof 'GL_NV_texture_env_combine4'
16:48:04 : [gl] takingadvantageof 'GL_NV_texture_shader'
16:48:04 : [gl] takingadvantageof 'GL_NV_texture_shader2'
16:48:04 : [gl] takingadvantageof 'GL_NV_texture_shader3'
16:48:04 : [gl] takingadvantageof 'GL_NV_fragment_program'
16:48:04 : [gl] takingadvantageof 'GL_NV_fragment_program_option'
16:48:04 : [gl] takingadvantageof 'GL_NV_fragment_program2'
16:48:04 : [gl] takingadvantageof 'GL_NV_vertex_program2'
16:48:04 : [gl] takingadvantageof 'GL_NV_vertex_program2_option'
16:48:04 : [gl] takingadvantageof 'GL_NV_vertex_program3'
16:48:04 : [gl] takingadvantageof 'GL_generate_mipmap'
16:48:04 : [gl] takingadvantageof 'GL_framebuffer_object'
16:48:04 : [gl] takingadvantageof 'WGL_ARB_extensions_string'
16:48:04 : [gl] WGL extensions: WGL_ARB_buffer_regionWGL_ARB_create_contextWGL_ARB_create_context_profileWGL_ARB_create_context_robustnessWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_multisampleWGL_ARB_pbufferWGL_ARB_pixel_formatWGL_ARB_pixel_format_floatWGL_ARB_render_textureWGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_stringWGL_EXT_framebuffer_sRGBWGL_EXT_pixel_format_packed_floatWGL_EXT_swap_controlWGL_EXT_swap_control_tearWGL_NVX_DX_interopWGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_bufferWGL_NV_multisample_coverageWGL_NV_render_depth_textureWGL_NV_render_texture_rectangle
16:48:04 : [gl] takingadvantageof 'WGL_EXT_swap_control'
16:48:04 : [gl] takingadvantageof 'WGL_ARB_pixel_format'
16:48:04 : [gl] takingadvantageof 'GL_ARB_multisample'
16:48:05 : [gl] Detectedsupportfor 16x anti-aliasing.
16:48:05 : [gl] Detectedsupportfor 8x anti-aliasing.
16:48:05 : [gl] Detectedsupportfor 4x anti-aliasing.
16:48:05 : [gl] Detectedsupportfor 2x anti-aliasing.
16:48:05 : [gl-quirk] Enablingworkaroundforalpha-testingoveroptimization.
16:48:05 : Rendering pathavailable: GL1X
16:48:05 : Rendering pathavailable: ARB1
16:48:05 : Rendering pathavailable: NV1X
16:48:05 : Rendering pathavailable: NV2X
16:48:05 : Rendering pathavailable: NV3X
16:48:05 : Rendering pathavailable: NV4X
16:48:05 : Rendering pathavailable: ARB2
16:48:05 : Rendering pathavailable: GL2X
16:48:05 : [dx9] Direct3D9Ex detected.
16:48:05 : [dx9] Numberofadaptersfound: 1
16:48:05 : [dx9] Adapter #0: NVIDIA GeForce GTX 550 Ti (nvd3dum.dll) [driverversion: 8.17.12.9573]
16:48:05 : Rendering pathavailable: SM2X
16:48:05 : Rendering pathavailable: SM3X
16:48:05 : [vid] Weareusing a refresh rate 72Hz, whichisbiggerthanthedesktopuses - 60Hz
16:48:05 : [vid] Weareusing a refresh rate 72Hz, whichisbiggerthanthedesktopuses - 60Hz
16:48:05 : [vid] Weareusing a refresh rate 72Hz, whichisbiggerthanthedesktopuses - 60Hz
16:48:05 : [vid] Weareusing a refresh rate 75Hz, whichisbiggerthanthedesktopuses - 60Hz
16:48:05 : [vid] Weareusing a refresh rate 75Hz, whichisbiggerthanthedesktopuses - 60Hz
16:48:05 : [vid] Weareusing a refresh rate 75Hz, whichisbiggerthanthedesktopuses - 60Hz
16:48:05 : [gl] CDS init: OK
16:48:06 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
16:48:06 : [gl] wglCreateContext: OK
16:48:06 : [gl] OpenGLframebuffercontextinit OK
16:48:06 : [gfx] Createddrawable (/procedural/truck0.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck1.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck2.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck3.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck4.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck5.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck6.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck7.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck8.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/truck9.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/dashboard.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/close_mirror.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/far_mirror.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/vehicle_env.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/generic_env.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/water_env.tobj)
16:48:06 : [gfx] Createddrawable (/procedural/ocean_env.tobj)
16:48:06 : Setting UI referencemodeto: 1152x864...
16:48:06 : [snd] selectdevice (ds
16:48:06 : [ds8] Availabledevice : Primärer Soundtreiber ().
16:48:06 : [ds8] Availabledevice : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{bd9e7630-a60f-42bf-91ad-ef099bd97a3d}).
16:48:06 : [ds8] Availabledevice : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{0beb4aa2-4b88-46b1-854f-c3add69c0290}).
16:48:06 : [ds8] Initialization OK.
16:48:06 : g_ui_recache
16:48:06 : exit
16:48:09 : [Ode] Startingphysicsserver: Open Dynamics Engine (svnrevision 1119)
16:48:09 : Loadingcitydata ....
16:48:09 : Loadingcargodescriptions ....
16:48:39 : game
16:48:39 : [Ode] Startingphysicsserver: Open Dynamics Engine (svnrevision 1119)
16:48:40 : Loadingresourceserverdata ....
16:48:40 : Loadingroaddata ....
16:48:40 : Loadingterraindata ....
16:48:40 : Loadingrailingdata ....
16:48:40 : Loadingbuildingdata ....
16:48:40 : Loading model data ....
16:48:40 : Loadingprefabdata ....
16:48:40 : Loadingsigndata ....
16:48:40 : Loadingtrafficlightsdata ....
16:48:40 : Loadingvegetationdata ....
16:48:40 : Loadinghingesdata ....
16:48:40 : Loadingstampdata ....
16:48:40 : Loadingmoversdata ....
16:48:40 : Loadinganimatedmodels ....
16:48:40 : Loadingsound item data ....
16:48:40 : Loading live streamdata ....
16:48:40 : Loadingcargodata ....
16:48:40 : Loadingcompanydata ....
16:48:40 : Loadingcitydata ....
16:48:40 : Loadingcargodescriptions ....
16:48:40 : Map '/map/germany.mbd' loadingstarted ....
16:48:40 : Mapsuccessfullyloaded ....
16:48:41 : Startingthecampaign ...
16:49:58 : exit
16:49:59 : [Ode] Startingphysicsserver: Open Dynamics Engine (svnrevision 1119)
16:49:59 : Loadingcitydata ....
16:49:59 : Loadingcargodescriptions ....
16:50:02 : quit
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck0.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck1.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck2.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck3.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck4.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck5.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck6.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck7.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck8.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/truck9.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/dashboard.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/close_mirror.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/far_mirror.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/water_env.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/ocean_env.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/generic_env.tobj)
16:50:02 : [gfx] Destroyingdrawable (/procedural/vehicle_env.tobj)
würde mich über hilfe freuen
mfg thundertrucker5
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