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hi kann mir jemand helfen weiß jemand was der fehler is?
Spoiler
******** : log created on : Saturday September 07 2013 @ 14:34:54
14:34:54 : [sys] running on x86 / Windows Vista (version 6.0) /
14:34:54 : [sys] DirectX version : 4.09.00.0904
14:34:54 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
14:34:54 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:34:54 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 25000000Hz
14:34:54 : physical memory detected (2097151K/1529688K)
14:34:54 : virtual memory detected (2097024K/2046952K)
14:34:54 : Trying to allocate memory pool (409600K)
14:34:55 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x3de36445]
14:34:55 : [ufs] registered symlink from /custom_build/en_gb to /
14:34:55 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x32159817]
14:34:55 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/D-TEC flaxitrailer 1x20.scs: mounted ok, 75 entries [crc_0xc0eb0571]
14:34:55 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs
14:34:55 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/g.scs: mounted ok, 166 entries [crc_0xf15b1b9c]
14:34:55 : exec /home/config.cfg
14:34:55 : [sys] Executing /home/config.cfg ...
14:34:55 : uset g_minicon "0"
14:34:55 : uset g_console "1"
14:34:55 : uset g_trackir "1"
14:34:55 : uset g_developer "1"
14:34:55 : uset g_save_idx "2"
14:34:55 : uset g_mouse_control "0"
14:34:55 : uset g_steering_func_param "0.0"
14:34:55 : uset g_joy_axis_brake_dz "0.0"
14:34:55 : uset g_joy_axis_brake "7"
14:34:55 : uset g_joy_ff_gain "1.0"
14:34:55 : uset g_joy_axis_throttle_dz "0.0"
14:34:55 : uset g_joy_axis_throttle "7"
14:34:55 : uset g_joy_axis_ff "0"
14:34:55 : uset g_joy_axis_combine "0"
14:34:55 : uset g_joy_axis_steer_sens "0.6"
14:34:55 : uset g_joy_axis_steer_dz "0.0"
14:34:55 : uset g_joy_axis_steer "7"
14:34:55 : uset g_tutorial "0"
14:34:55 : uset g_job_sort "0"
14:34:55 : uset g_gauges "1"
14:34:55 : uset g_mirrors "0"
14:34:55 : uset g_fatigue "1"
14:34:55 : uset g_police "0"
14:34:55 : uset g_subtitles "0"
14:34:55 : uset g_quality "-1"
14:34:55 : uset g_reflection "1"
14:34:55 : uset g_atrans "1"
14:34:55 : uset g_flyspeed "3"
14:34:55 : uset g_lang "en_gb"
14:34:55 : uset g_colbox "0"
14:34:55 : uset r_gamma "2"
14:34:55 : uset r_path "12"
14:34:55 : uset r_msaa "0"
14:34:55 : uset r_fullscreen "1"
14:34:55 : uset r_mode "1440x900x32x0"
14:34:55 : uset r_device "gl"
14:34:55 : uset r_driver "gl"
14:34:55 : uset g_texture_usage_stats "0"
14:34:55 : uset g_fps "0"
14:34:55 : uset ds8_mix_channels "2"
14:34:55 : uset ds8_mix_depth "16"
14:34:55 : uset ds8_mix_rate "44100"
14:34:55 : uset ds8_reverse_stereo "0"
14:34:55 : uset s_acceleration "0"
14:34:55 : uset s_mix_channels "2"
14:34:55 : uset s_mix_depth "16"
14:34:55 : uset s_mix_rate "44100"
14:34:55 : uset s_sfx_enabled "0"
14:34:55 : uset s_music_enabled "0"
14:34:55 : uset s_sfx_volume "1.0"
14:34:55 : uset s_music_volume "1.0"
14:34:55 : uset s_reverse_stereo "0"
14:34:55 : uset s_device "ds8"
14:34:55 : uset r_vsync "1"
14:34:55 : uset r_quirks "0"
14:34:55 : uset r_anisotropy_factor "1"
14:34:55 : uset r_texture_detail "0"
14:34:55 : uset i_force_gain "1.0"
14:34:55 : uset i_feedback "1"
14:34:55 : uset i_joystick2 "-1"
14:34:55 : uset i_joystick1 "-1"
14:34:55 : uset i_deadzone "0.0"
14:34:55 : uset i_device "di8"
14:34:55 : uset m_invert "0"
14:34:55 : uset m_sensitivity "0.33"
14:34:55 : uset m_filter "0"
14:34:55 : Euro Truck Simulator init ver.1.3 (rev. 24412)
14:34:56 : [gl] ICD OpenGL driver detected.
14:34:56 : [gl] driver: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
14:34:56 : [gl] vendor: NVIDIA Corporation
14:34:56 : [gl] version: 2.1.2
14:34:56 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:34:56 : [gl] GL_max_texture_size: 4096
14:34:56 : [gl] taking advantage of 'GL_ARB_multitexture'
14:34:56 : [gl] Sampler count: 4
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:34:56 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:34:56 : [gl] Vertex attribute count: 16
14:34:56 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:34:56 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:34:56 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:34:56 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:34:56 : [gl] taking advantage of 'GL_EXT_blend_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:34:56 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:34:56 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:34:56 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture3D'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:34:56 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:34:56 : [gl] Max anisotropy factor: 16
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners'
14:34:56 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:34:56 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:34:56 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:34:56 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:34:56 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:34:56 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:34:56 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:34:56 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:34:56 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:34:56 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:34:56 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:34:56 : [gl] taking advantage of 'GL_ARB_multisample'
14:34:58 : [gl] Detected support for 16x anti-aliasing.
14:34:58 : [gl] Detected support for 8x anti-aliasing.
14:34:59 : [gl] Detected support for 4x anti-aliasing.
14:34:59 : [gl] Detected support for 2x anti-aliasing.
14:34:59 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:34:59 : Rendering path available: GL1X
14:34:59 : Rendering path available: ARB1
14:34:59 : Rendering path available: NV1X
14:34:59 : Rendering path available: NV2X
14:34:59 : Rendering path available: NV3X
14:34:59 : Rendering path available: NV4X
14:34:59 : Rendering path available: ARB2
14:34:59 : Rendering path available: GL2X
14:34:59 : [dx9] Direct3D9Ex detected.
14:34:59 : [dx9] Number of adapters found: 1
14:34:59 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 9.18.13.783]
14:34:59 : Rendering path available: SM2X
14:34:59 : Rendering path available: SM3X
14:34:59 : [gl] CDS init: OK
14:35:00 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:35:00 : [gl] wglCreateContext: OK
14:35:00 : [gl] OpenGL framebuffer context init OK
14:35:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:35:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:35:00 : [gfx] Created drawable (/procedural/water_env.tobj)
14:35:00 : [snd] select device (ds
14:35:00 : [ds8] Available device : Primärer Soundtreiber ().
14:35:00 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{3d302734-bed9-4a2b-a594-865e4f533c8d}).
14:35:00 : [ds8] Available device : Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{e03290c6-9155-4971-8bf3-928c7482b608}).
14:35:00 : [ds8] Initialization OK.
14:35:01 : g_ui_recache
14:35:01 : exit
14:35:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:35:03 : Loading city data ....
14:35:03 : Loading country data ....
14:35:03 : Loading cargo data ....
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/wheel/scansam/chrom.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/roterstoff.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/parts2.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/emblem.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/blincker.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/tex1.dif_spec.add.env_nofresnel.mat'.
14:35:12 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.
14:36:17 : game
14:36:17 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:36:18 : Loading resource server data ....
14:36:18 : Loading road data ....
14:36:18 : Loading terrain data ....
14:36:18 : Loading railing data ....
14:36:18 : Loading building data ....
14:36:18 : Loading model data ....
14:36:18 : Loading prefab data ....
14:36:18 : Loading sign data ....
14:36:18 : Loading traffic lights data ....
14:36:18 : Loading vegetation data ....
14:36:18 : Loading hinges data ....
14:36:18 : Loading stamp data ....
14:36:18 : Loading movers data ....
14:36:18 : Loading animated models ....
14:36:18 : Loading ferries ....
14:36:18 : Loading city data ....
14:36:18 : Loading cargo data ....
14:36:18 : Loading company data ....
14:36:18 : Loading country data ....
14:36:58 : Map successfully loaded ....
14:36:58 : Starting the saved game (/home/save/1) ...
14:37:47 : g_mode gl gl 1440x900x32x0 1 16
14:37:47 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:37:47 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:37:47 : [gl] Context shutdown
14:37:48 : [gl] CDS shutdown: OK
14:37:49 : [gl] CDS init: OK
14:37:49 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
14:37:49 : [gl] wglCreateContext: OK
14:37:50 : [gl] OpenGL framebuffer context init OK
14:37:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:37:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:37:50 : [gfx] Created drawable (/procedural/water_env.tobj)
14:38:40 : screenshot
14:38:46 : Screenshot written: '/screenshot/ets_00002.png'.
14:39:27 : g_mode gl gl 1440x900x32x0 1 0
14:39:27 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:39:27 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:39:28 : [gl] Context shutdown
14:39:29 : [gl] CDS shutdown: OK
14:39:30 : [gl] CDS init: OK
14:39:30 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
14:39:30 : [gl] wglCreateContext: OK
14:39:31 : [gl] OpenGL framebuffer context init OK
14:39:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:39:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:39:31 : [gfx] Created drawable (/procedural/water_env.tobj)
14:39:39 : exit
14:39:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:39:39 : Loading city data ....
14:39:39 : Loading country data ....
14:39:39 : Loading cargo data ....
14:40:01 : quit
14:40:01 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:40:01 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:40:01 : [gl] Context shutdown
14:40:02 : [gl] CDS shutdown: OK
14:40:03 : [sys] process shutdown
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Forensoftware: Burning Board®, entwickelt von WoltLab® GmbH