******** : log created on : Wednesday March 21 2012 @ 17:11:04
17:11:04 : [sys] running on x86 / Windows 7 (version 6.1) /
17:11:04 : [sys] DirectX version : 4.09.00.0904
17:11:04 : [cpu] GenuineIntel [Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz] at ~1596MHz.
17:11:04 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:11:04 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1558613Hz
17:11:04 : [mem] physical memory detected (2097151K/1237068K)
17:11:04 : [mem] virtual memory detected (2097024K/2040548K)
17:11:04 : [mem] Trying to allocate memory pool (819200K)
17:11:05 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
17:11:05 : [ufs] registered symlink from /custom_build/de_de to /
17:11:05 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
17:11:05 : [ufs] Home directory: 'C:/Users/Robin Egger/Documents/German Truck Simulator'.
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/Trailer Silo S.L.I. by Syncron.scs
17:11:05 : [zipfs] Trailer Silo S.L.I. by Syncron.scs: mounted ok, 44 entries [0x776ad34]
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/volvofh12SLI.scs
17:11:05 : [zipfs] volvofh12SLI.scs: mounted ok, 138 entries [0x2adfcacb]
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/zzzZHarrysMap_defs&mats.scs
17:11:05 : [zipfs] zzzZHarrysMap_defs&mats.scs: mounted ok, 11786 entries [0x46338aaf]
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/zzzZHarrysMap_map.scs
17:11:05 : [zipfs] zzzZHarrysMap_map.scs: mounted ok, 2 entries [0x5c9b80f7]
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/zzzZHarrysMap_models1.scs
17:11:05 : [zipfs] zzzZHarrysMap_models1.scs: mounted ok, 3518 entries [0xd84046fa]
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/zzzZHarrysMap_models2.scs
17:11:05 : [zipfs] zzzZHarrysMap_models2.scs: mounted ok, 7178 entries [0x1e25ccbd]
17:11:05 : Mounting extra package: C:/Users/Robin Egger/Documents/German Truck Simulator/mod/zzzZHarrysMap_models3.scs
17:11:05 : [zipfs] zzzZHarrysMap_models3.scs: mounted ok, 4477 entries [0x17c4ac42]
17:11:05 : exec /home/config.cfg
17:11:05 : [sys] Executing /home/config.cfg ...
17:11:05 : uset g_minicon "0"
17:11:05 : uset g_console "0"
17:11:05 : uset g_trackir "1"
17:11:05 : uset g_developer "0"
17:11:05 : uset g_cargo_sort "0"
17:11:05 : uset g_save_idx "4"
17:11:05 : uset g_mouse_control "0"
17:11:05 : uset g_steering_func_param "1"
17:11:05 : uset g_joy_axis_brake_dz "0.96"
17:11:05 : uset g_joy_axis_brake "7"
17:11:05 : uset g_joy_ff_gain "1.0"
17:11:05 : uset g_joy_axis_throttle_dz "0.99"
17:11:05 : uset g_joy_axis_throttle "7"
17:11:05 : uset g_joy_axis_ff "1"
17:11:05 : uset g_joy_axis_combine "0"
17:11:05 : uset g_joy_axis_steer_sens "1"
17:11:05 : uset g_joy_axis_steer_dz "1"
17:11:05 : uset g_joy_axis_steer "7"
17:11:05 : uset g_tutorial "0"
17:11:05 : uset g_mirrors "1"
17:11:05 : uset g_fatigue "1"
17:11:05 : uset g_police "0"
17:11:05 : uset g_subtitles "0"
17:11:05 : uset g_clock_24 "1"
17:11:05 : uset g_quality "1"
17:11:05 : uset g_reflection "0"
17:11:05 : uset g_mph "0"
17:11:05 : uset g_atrans "1"
17:11:05 : uset g_flyspeed "100.0"
17:11:05 : uset g_lang "de_de"
17:11:05 : uset g_colbox "0"
17:11:05 : uset r_gamma "1.0"
17:11:05 : uset r_path "5"
17:11:05 : uset r_msaa "4"
17:11:05 : uset r_fullscreen "1"
17:11:05 : uset r_mode "800x600x32x0"
17:11:05 : uset r_device "gl"
17:11:05 : uset r_driver "gl"
17:11:05 : uset g_detail_veg "2"
17:11:05 : uset g_texture_usage_stats "0"
17:11:05 : uset g_fps "0"
17:11:05 : uset g_stream_exts ".ogg;.mp3"
17:11:05 : uset ds8_mix_channels "2"
17:11:05 : uset ds8_mix_depth "16"
17:11:05 : uset ds8_mix_rate "44100"
17:11:05 : uset ds8_reverse_stereo "1"
17:11:05 : uset s_acceleration "0"
17:11:05 : uset s_mix_channels "2"
17:11:05 : uset s_mix_depth "16"
17:11:05 : uset s_mix_rate "44100"
17:11:05 : uset s_sfx_enabled "1"
17:11:05 : uset s_music_enabled "1"
17:11:05 : uset s_sfx_volume "0"
17:11:05 : uset s_music_volume "0.54"
17:11:05 : uset s_reverse_stereo "1"
17:11:05 : uset s_device "ds8"
17:11:05 : uset r_vsync "1"
17:11:05 : uset r_quirks "0"
17:11:05 : uset r_anisotropy_factor "0.2"
17:11:05 : uset r_texture_detail "0"
17:11:05 : uset i_force_gain "1.0"
17:11:05 : uset i_feedback "1"
17:11:05 : uset i_joystick2 "-1"
17:11:05 : uset i_joystick1 "-1"
17:11:05 : uset i_deadzone "0.0"
17:11:05 : uset i_device "di8"
17:11:05 : uset m_invert "0"
17:11:05 : uset m_sensitivity "0.33"
17:11:05 : uset m_filter "0"
17:11:05 : German Truck Simulator init ver.1.32 (rev. 27280)
17:11:06 : [gl] ICD OpenGL driver detected.
17:11:06 : [gl] driver: GeForce GTS 250M/PCI/SSE2
17:11:06 : [gl] vendor: NVIDIA Corporation
17:11:06 : [gl] version: 3.1 NVIDIA 187.66
17:11:06 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_compatibility GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
17:11:06 : [gl] GL_max_texture_size: 8192
17:11:06 : [gl] taking advantage of 'GL_multitexture'
17:11:06 : [gl] Sampler count: 4
17:11:06 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:11:06 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
17:11:06 : [gl] taking advantage of 'GL_texture_border_clamp'
17:11:06 : [gl] taking advantage of 'GL_texture_compression'
17:11:06 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:11:06 : [gl] taking advantage of 'GL_texture_cube_map'
17:11:06 : [gl] taking advantage of 'GL_texture_env_crossbar'
17:11:06 : [gl] taking advantage of 'GL_texture_env_combine'
17:11:06 : [gl] taking advantage of 'GL_texture_rectangle'
17:11:06 : [gl] taking advantage of 'GL_transpose_matrix'
17:11:06 : [gl] taking advantage of 'GL_vertex_buffer_object'
17:11:06 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:11:06 : [gl] Vertex attribute count: 16
17:11:06 : [gl] taking advantage of 'GL_shader_objects'
17:11:06 : [gl] taking advantage of 'GL_vertex_shader'
17:11:06 : [gl] taking advantage of 'GL_fragment_shader'
17:11:06 : [gl] taking advantage of 'GL_draw_buffers'
17:11:06 : [gl] taking advantage of 'GL_blend_color'
17:11:06 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:11:06 : [gl] taking advantage of 'GL_draw_range_elements'
17:11:06 : [gl] taking advantage of 'GL_rescale_normal'
17:11:06 : [gl] taking advantage of 'GL_secondary_color'
17:11:06 : [gl] taking advantage of 'GL_separate_spcular_color'
17:11:06 : [gl] taking advantage of 'GL_texture3D'
17:11:06 : [gl] taking advantage of 'GL_texture_edge_clamp'
17:11:06 : [gl] taking advantage of 'GL_texture_env_add'
17:11:06 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:11:06 : [gl] Max anisotropy factor: 16
17:11:06 : [gl] taking advantage of 'GL_NV_register_combiners'
17:11:06 : [gl] taking advantage of 'GL_NV_register_combiners2'
17:11:06 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
17:11:06 : [gl] taking advantage of 'GL_NV_texture_shader'
17:11:06 : [gl] taking advantage of 'GL_NV_texture_shader2'
17:11:06 : [gl] taking advantage of 'GL_NV_texture_shader3'
17:11:06 : [gl] taking advantage of 'GL_NV_fragment_program'
17:11:06 : [gl] taking advantage of 'GL_NV_fragment_program_option'
17:11:06 : [gl] taking advantage of 'GL_NV_fragment_program2'
17:11:06 : [gl] taking advantage of 'GL_NV_vertex_program2'
17:11:06 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
17:11:06 : [gl] taking advantage of 'GL_NV_vertex_program3'
17:11:06 : [gl] taking advantage of 'GL_generate_mipmap'
17:11:06 : [gl] taking advantage of 'GL_framebuffer_object'
17:11:06 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:11:06 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
17:11:06 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:11:06 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:11:06 : [gl] taking advantage of 'GL_ARB_multisample'
17:11:06 : [gl] Detected support for 16x anti-aliasing.
17:11:06 : [gl] Detected support for 8x anti-aliasing.
17:11:06 : [gl] Detected support for 4x anti-aliasing.
17:11:06 : [gl] Detected support for 2x anti-aliasing.
17:11:06 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
17:11:06 : Rendering path available: GL1X
17:11:06 : Rendering path available: ARB1
17:11:06 : Rendering path available: NV1X
17:11:06 : Rendering path available: NV2X
17:11:06 : Rendering path available: NV3X
17:11:06 : Rendering path available: NV4X
17:11:06 : Rendering path available: ARB2
17:11:06 : Rendering path available: GL2X
17:11:06 : [dx9] Direct3D9Ex detected.
17:11:06 : [dx9] Number of adapters found: 1
17:11:06 : [dx9] Adapter #0: NVIDIA GeForce GTS 250M (nvd3dum.dll) [driver version: 8.16.11.8766]
17:11:06 : Rendering path available: SM2X
17:11:06 : Rendering path available: SM3X
17:11:07 : [gl] CDS init: OK
17:11:07 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
17:11:07 : [gl] wglCreateContext: OK
17:11:07 : [gl] OpenGL framebuffer context init OK
17:11:07 : [gfx] Created drawable (/procedural/truck0.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck1.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck2.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck3.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck4.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck5.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck6.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck7.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck8.tobj)
17:11:07 : [gfx] Created drawable (/procedural/truck9.tobj)
17:11:07 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:11:07 : [gfx] Created drawable (/procedural/close_mirror.tobj)
17:11:07 : [gfx] Created drawable (/procedural/far_mirror.tobj)
17:11:07 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:11:07 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:11:07 : [gfx] Created drawable (/procedural/water_env.tobj)
17:11:07 : [gfx] Created drawable (/procedural/ocean_env.tobj)
17:11:07 : Setting UI reference mode to: 1152x864...
17:11:07 : [snd] select device (ds
17:11:07 : [ds8] Available device : Primärer Soundtreiber ().
17:11:07 : [ds8] Available device : Lautsprecher (Logitech USB Headset) ({0.0.0.00000000}.{0f0f1bcb-0c9b-4667-abea-cadc8d5f092f}).
17:11:07 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{c0833824-6b6d-4ceb-8a10-b6f44f3f717f}).
17:11:07 : [ds8] Initialization OK.
17:11:08 : g_ui_recache
17:11:08 : exit
17:11:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:11:11 : Loading city data ....
17:11:11 : Loading cargo descriptions ....
17:11:19 : game
17:11:20 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:11:20 : [unit] File '/vehicle/truck/definition/daf_xf_a.sii', line 41:
17:11:20 : Included at '/vehicle/truck/truck_storage.sii', line 6:
17:11:20 : [unit] The unit 'vehicle.daf.xf.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
17:11:20 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
17:11:21 : Loading resource server data ....
17:11:21 : Loading road data ....
17:11:21 : Loading terrain data ....
17:11:21 : Loading railing data ....
17:11:21 : Loading building data ....
17:11:21 : Loading model data ....
17:11:21 : Loading prefab data ....
17:11:21 : Loading sign data ....
17:11:21 : Loading traffic lights data ....
17:11:21 : Loading vegetation data ....
17:11:21 : Loading hinges data ....
17:11:21 : Loading stamp data ....
17:11:21 : Loading movers data ....
17:11:21 : Loading animated models ....
17:11:21 : Loading sound item data ....
17:11:21 : Loading live stream data ....
17:11:21 : Loading cargo data ....
17:11:21 : Loading company data ....
17:11:21 : Loading city data ....
17:11:21 : Loading cargo descriptions ....
17:11:21 : Map '/map/germany.mbd' loading started ....
17:11:22 : Map successfully loaded ....
17:11:22 : [unit] File '/save/1/game.sii':
17:11:22 : [unit] The unit '_nameless.429E.13A8' of type 'vehicle' has dangling pointer (to 'vehicle.iveco.stralis.c') in the attribute named 'permanent_vehicle_data'.
17:11:22 : [unit] File '/save/1/game.sii':
17:11:22 : [unit] The pointer to 'vehicle.iveco.stralis.c' looks like dangling pointer.
17:11:22 : load_unit_tree() - Failed to load unit tree from file (/home/save/1/game.sii)
17:11:22 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!