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Problem

Antworten im Thema: 15 » Der letzte Beitrag (10. April 2015, 19:20) ist von Bluetruck.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

demario

Gliederzug-Fahrer

  • »demario« ist männlich

Beiträge: 215

Danksagungen: 5795

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11

Samstag, 4. April 2015, 10:50

Lege nur die europe.mbd in deinen Ordner Base/Map...

Und in deinen Mod Ordner die Map die du bearbeiten willst oder du baust an der Standard Map was neues.

Am Ende speichern und deine neue Map zum Mod packen und in den Mod Ordner schieben (andere Map raus nehmen)...

Micha5

Sprinter-Fahrer

  • »Micha5« ist der Autor dieses Themas

Beiträge: 11

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12

Samstag, 4. April 2015, 11:41

die map die ich bearbeiten will liegt als scs mod im mod ordner aber ich muss die doch auch zu base map packen sonnst kann ich sie nich laden oder?

Edit

die map die ich bearbeiten will ist die hungary map da möchte ich ein paar strassen verbinden.die kann ich auch nur in den editor laden wenn sie im mod ordner als scs liegt.aber wenn ich sie in base mod packe und lade bearbeite und wieder abspeichere gleich wieder lade sind die änderungen weg.ich habs mal mit ner neuen versucht also new map und eine strasse gebaut geschpeichert und gleich wieder geladen war die strasse weg

Edit by scheffi + Bitte keine Doppelpost du kannst deine Beiträge innerhalb von 24h selbst bearbeiten, Forenregeln beachten !

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Micha5« (4. April 2015, 12:04)


Micha5

Sprinter-Fahrer

  • »Micha5« ist der Autor dieses Themas

Beiträge: 11

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13

Samstag, 4. April 2015, 18:41

Spoiler Spoiler

************ : log created on : Thursday April 30 2015 @ 18:37:29
00:00:00.000 : [sys] running on x86 / Windows XP x86 (version 5.1) / Service Pack 3
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: D:\Programme\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel(R) Pentium(R) D CPU 3.00GHz] with 2 cores (2 threads) at ~3000MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] using QPC / ACPI (PM Clock) timer, frequency 3579545Hz
00:00:00.001 : [mem] physical total: 2046M
00:00:00.001 : [mem] physical avail: 1293M
00:00:00.001 : [mem] virtual total: 2047M
00:00:00.001 : [mem] virtual avail: 1611M
00:00:00.001 : [mem] Trying to allocate memory pool (307200K)
00:00:00.001 : [mem] Allocated 2 temporary loading buffer(s)
00:00:00.025 : [steamctrl] Initialized Steam controller subsystem with config (D:/Programme/Euro Truck Simulator 2/controller.vdf)
00:00:00.127 : [hashfs] base.scs: Mounted and validated, 45700 entries (88C2579578B7310F95909A85EDB4461D51AC3C1104EC522DCFF90284E3D76B1)
00:00:00.130 : [hashfs] core.scs: Mounted and validated, 4 entries (4C8E6AC0D599E79EA81E756FB26540865A234CA005C0F185D453A5BC5AB0C5F)
00:00:00.326 : [hashfs] def.scs: Mounted and validated, 5798 entries (A1EAD4AEF4EF9971DB299363836703DA7FDD515662ED79ED156890B77D22ED6)
00:00:00.444 : [hashfs] locale.scs: Mounted and validated, 168 entries (174FF4787AD6657AE43112B2C464DD5936059727F927B91C64BC074DD6B762B)
00:00:00.448 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (5CC8F0CB7F84AF4E4D5CCBEC096CD7E8EBA8F94F3CC1A40F36D6F887A3A974C)
00:00:00.448 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/ghost/Eigene Dateien/Euro Truck Simulator 2'.
00:00:00.449 : exec /home/config.cfg
00:00:00.450 : [sys] Executing /home/config.cfg ...
00:00:00.450 : uset r_full_resolution_corrections "0"
00:00:00.450 : uset r_force_color_shadowmaps "0"
00:00:00.450 : uset g_hw_info "1"
00:00:00.450 : uset g_line_sort "0"
00:00:00.450 : uset g_cargo_sort "0"
00:00:00.450 : uset g_tooltip_delay "0.4"
00:00:00.450 : uset g_global_force_load_selector "0"
00:00:00.451 : uset g_desktop_fadeout "60"
00:00:00.451 : uset r_wireframe "0"
00:00:00.451 : uset r_multimon_border_fov_right "0"
00:00:00.451 : uset r_multimon_border_fov_left "0"
00:00:00.451 : uset r_multimon_mode "0"
00:00:00.451 : uset r_segment_cache_static_buffers "1"
00:00:00.451 : uset r_segment_cache_behavior "3"
00:00:00.451 : uset r_use_depth_bounds "1"
00:00:00.451 : uset r_show_light_pixel_coverage "0"
00:00:00.451 : uset r_deferred_debug "0"
00:00:00.451 : uset r_mirror_scale_y "1"
00:00:00.452 : uset r_mirror_scale_x "1"
00:00:00.452 : uset r_scale_y "0.75"
00:00:00.452 : uset r_scale_x "0.75"
00:00:00.452 : uset r_normal_maps "0"
00:00:00.452 : uset r_sunshafts "0"
00:00:00.452 : uset r_color_saturation "1.0"
00:00:00.452 : uset r_color_yellow_blue "0.0"
00:00:00.452 : uset r_color_magenta_green "0.0"
00:00:00.452 : uset r_color_cyan_red "0.0"
00:00:00.452 : uset r_color_correction "0"
00:00:00.452 : uset r_dof_filter_size "0.5"
00:00:00.452 : uset r_dof_transition "400.0"
00:00:00.453 : uset r_dof_start "200.0"
00:00:00.453 : uset r_dof "0"
00:00:00.453 : uset r_mlaa_threshold "1.0"
00:00:00.453 : uset r_mlaa "0"
00:00:00.453 : uset r_hdr "0"
00:00:00.453 : uset r_fake_shadows "1"
00:00:00.453 : uset r_sun_shadow_texture_size "2048"
00:00:00.453 : uset r_sun_shadow_quality "0"
00:00:00.453 : uset r_mirror_view_distance "80"
00:00:00.453 : uset r_deferred_mirrors "0"
00:00:00.453 : uset r_deferred "1"
00:00:00.454 : uset r_nowmi "0"
00:00:00.454 : uset r_startup_progress "0"
00:00:00.454 : uset r_setup_done "1"
00:00:00.454 : uset r_gamma "1.24"
00:00:00.454 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.454 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.454 : uset r_manual_stereo_ui_fov "80"
00:00:00.454 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.454 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.454 : uset r_manual_stereo_in_menu "1"
00:00:00.455 : uset r_nv_stereo_mode "2"
00:00:00.455 : uset r_no_frame_tracking "0"
00:00:00.455 : uset r_msaa "0"
00:00:00.455 : uset r_fullscreen "0"
00:00:00.455 : uset r_mode "1600x900x32x0"
00:00:00.456 : uset r_path ""
00:00:00.456 : uset r_device "dx9"
00:00:00.456 : uset i_virtual_cursor_speed "500.0"
00:00:00.456 : uset g_trackir "1"
00:00:00.456 : uset g_pedestrian "1"
00:00:00.456 : uset g_light_span_factor "0"
00:00:00.456 : uset g_light_distance_factor "0"
00:00:00.456 : uset g_vehicle_flare_lights "0"
00:00:00.456 : uset g_auto_traffic_headlights "0"
00:00:00.456 : uset g_traffic "1"
00:00:00.456 : uset g_kdop_preview "0"
00:00:00.457 : uset g_screenshot_on_bug "0"
00:00:00.457 : uset g_developer "1"
00:00:00.457 : uset g_wc_fps "0.0"
00:00:00.457 : uset g_wc_radius "-1.0"
00:00:00.457 : uset g_steam_rich_presence "1"
00:00:00.457 : uset g_steam_browser "1"
00:00:00.457 : uset g_steam_screenshots "2"
00:00:00.457 : uset g_artist_id "0"
00:00:00.457 : uset g_save_format "0"
00:00:00.457 : uset g_flyspeed "1"
00:00:00.457 : uset g_news "1"
00:00:00.457 : uset g_colbox "0"
00:00:00.457 : uset g_radio_mode "1"
00:00:00.458 : uset g_ignore_low_fps "0"
00:00:00.458 : uset g_truck_light_quality "1"
00:00:00.458 : uset g_truck_light_specular "1"
00:00:00.458 : uset g_gfx_all_scales "0"
00:00:00.458 : uset g_gfx_advanced "1"
00:00:00.458 : uset g_gfx_quality "-1"
00:00:00.458 : uset g_hq_3d_screenshot "0"
00:00:00.458 : uset g_menu_aa_limit "8"
00:00:00.458 : uset g_additional_water_fov "20.0f"
00:00:00.458 : uset g_rain_reflect_hookups "0"
00:00:00.458 : uset g_rain_reflect_actor "0"
00:00:00.459 : uset g_rain_reflect_traffic "0"
00:00:00.459 : uset g_rain_reflect_cache "0"
00:00:00.459 : uset g_rain_reflection "0"
00:00:00.459 : uset g_reflection "0"
00:00:00.459 : uset g_grass_density "0"
00:00:00.459 : uset g_veg_detail "0"
00:00:00.459 : uset g_minicon "0"
00:00:00.459 : uset g_console "1"
00:00:00.459 : uset g_texture_usage_stats "0"
00:00:00.459 : uset g_fps "0"
00:00:00.459 : uset g_stream_exts ".ogg;.mp3"
00:00:00.459 : uset r_vsync "0"
00:00:00.459 : uset r_anisotropy_factor "0"
00:00:00.460 : uset r_texture_detail "1"
00:00:00.460 : uset t_averaging_window_length "20"
00:00:00.492 : [lang] Language autodetection: 407
00:00:00.510 : Selected language: de_de
00:00:00.510 : Euro Truck Simulator 2 init ver.1.16.2s (rev. e326bc1e1947)
00:00:00.522 : [net] LOG INFO: Started
00:00:00.596 : Setting UI reference mode to: 1440x900...
00:00:00.596 : [gfx] Selected rendering device: dx9
00:00:00.622 : [dx9] NVAPI initialized
00:00:00.622 : [dx9] Direct3D9 detected.
00:00:00.622 : [dx9] Number of adapters found: 1
00:00:00.942 : [dx9] Adapter #0: NVIDIA GeForce GT 610 / 0 (1024) MB (nv4_disp.dll, 6.14.13.4725, 20150110)
00:00:00.944 : [dx9] Using SM3X rendering path
00:00:00.945 : [gfx] Trying to set 1600x900 32bpp (windowed)
00:00:00.984 : [dx9] SLI not found.
00:00:00.984 : [dx9] Stereo fully allowed.
00:00:00.984 : [dx9] Unable to initialize stereo (-3), the stereo driver might be not installed
00:00:00.984 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:01.445 : [al] device: OpenAL Soft
00:00:01.445 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.448 : [al] vendor: OpenAL Community
00:00:01.448 : [al] version: 1.1 ALSOFT 1.14
00:00:01.448 : [al] renderer: OpenAL Soft
00:00:01.448 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.448 : [snd] Started sound update thread
00:00:01.461 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.465 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:01.803 : [di8] Initializing device 'Thrustmaster dual analog 3.2' as '{E2BBFF80-3435-11E4-8001-444553540000}|{B315044F-0000-0000-0000-504944564944}'
00:00:01.849 : [hashfs] dlc_christmas.scs: Mounted and validated, 337 entries (1F6CA0FD12713C3D862EB5F7C1F735B26C08FF3CFDD78BE3D88A8217E1EDE30)
00:00:02.203 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (499605B263CC89B25568EA8D78BD5AC650CFF3D329749BDB5883A6F4AC69D5B)
00:00:02.213 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (143A5EC864CA29E1DF2952937E2954041A956CA510BE41572D4E7AA21C4FC67)
00:00:02.219 : [hashfs] dlc_flags_bz.scs: Mounted and validated, 171 entries (F1A0623457B4107BFD27E2CFE20AF7D7F55D04FCBD1F53610FD0447E23AC1AA)
00:00:02.227 : [hashfs] dlc_flags_ca.scs: Mounted and validated, 207 entries (F3E3D4A8CA6EDD4495294B505F2FD6307EB578C6BC1CB43B893B835C35A9D44)
00:00:02.236 : [hashfs] dlc_flags_cz.scs: Mounted and validated, 224 entries (32B8A5F622D1C950EBF124B66BFE953823997CEA5E309299764AEFE661CD1C3)
00:00:02.245 : [hashfs] dlc_flags_de.scs: Mounted and validated, 233 entries (3F5B7F95F91AE0265ED0D4597451D06504DB68C21D49CF6F5D40BE122F7AAB5)
00:00:02.254 : [hashfs] dlc_flags_fr.scs: Mounted and validated, 245 entries (ACCB570D6C4CA14084AA22F701E7632128E66B54FB40A7C32CE96E71E1E9B9E)
00:00:02.262 : [hashfs] dlc_flags_ie.scs: Mounted and validated, 195 entries (BE77DD792AB89DC78AC3A9ECE7114B00C1AC99AB02897A80DA4424A89FD519A)
00:00:02.270 : [hashfs] dlc_flags_pl.scs: Mounted and validated, 187 entries (A8445DDFC34C75B17A1B6E85BCAC1701012460163776D205D7C2B5D05F058E0)
00:00:02.279 : [hashfs] dlc_flags_sc.scs: Mounted and validated, 221 entries (27723BEB137ED7D8496C026D1D4F2B328C1241FE0EC1F624491FD4D4E580D00)
00:00:02.287 : [hashfs] dlc_flags_uk.scs: Mounted and validated, 192 entries (968FCE3EA591A7E86B5A7D149F3155A03D1157A92FF05FB3029BC20D20EE424)
00:00:02.296 : [hashfs] dlc_flags_us.scs: Mounted and validated, 214 entries (0DDC2E25F8853DA285CCA2B8E37E91415F446B9472C0100E006DA6BAAC26809)
00:00:02.305 : [hashfs] dlc_halloween.scs: Mounted and validated, 338 entries (FA30C728F771C774D8C39E80A181913C28FF63ACA7D689F03B80327B387CFBE)
00:00:02.314 : [hashfs] dlc_metallics.scs: Mounted and validated, 202 entries (2D5C000D85768C9AE5F257B50CF56B7A975E8F51C04F9E2E780B1B08AF2513F)
00:00:02.325 : [hashfs] dlc_metallics2.scs: Mounted and validated, 235 entries (033F51FC110A38DD4CEC155E460F4E3DC2754F245098043EE848CDABE4076FE)
00:00:02.338 : [hashfs] dlc_nature.scs: Mounted and validated, 443 entries (4DE29222B2CFD4F94A46D3F2E24F9861FD4B821C926B646FCEDF8F247923DF2)
00:00:02.351 : [hashfs] dlc_raven.scs: Mounted and validated, 158 entries (16E2748AE6DE50E1A78395EADE75D04A4E54A5DBC8DC6DAF0541FD9F273F732)
00:00:02.568 : [hashfs] dlc_trailers.scs: Mounted and validated, 440 entries (D066A08524E86368EFA7551E1BEF5F74F4DD7BF6F34EFE9AEC6E6D451564E86)
00:00:02.582 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (651E3BB36D47123B444787DA24F88D31E08096E19E5FFEEA0B8690780D164F8)
00:00:02.593 : dispatch
00:00:02.593 : exit
00:00:04.832 : [ui] Controller setup start
00:00:04.838 : [inp] Classifying devices
00:00:04.838 : [inp] Analyzing "Thrustmaster dual analog 3.2" "di8.'{E2BBFF80-3435-11E4-8001-444553540000}|{B315044F-0000-0000-0000-504944564944}'"
00:00:04.840 : [inp] Applying input.steer.thrustmaster.dual.analog.3
00:00:04.843 : [inp] Applying input.pedals.thrustmaster.dual.analog.3
00:00:04.844 : [inp] Applying input.clutch.default
00:00:04.845 : [inp] Applying input.look.thrustmaster.dual.analog.3
00:00:04.847 : [inp] Applying input.gearbox.thrustmaster.dual.analog.3
00:00:04.848 : [inp] Applying input.gearbox.drive.default
00:00:04.849 : [inp] Applying input.gearbox.hshifter.default
00:00:04.850 : [inp] Applying input.info.thrustmaster.dual.analog.3
00:00:04.851 : [inp] Classified as: gamepad
00:00:04.851 : [ui] Using '{E2BBFF80-3435-11E4-8001-444553540000}|{B315044F-0000-0000-0000-504944564944}' ('Thrustmaster dual analog 3.2') for UI control: known compatible
00:00:04.852 : [ui] Controller setup done
00:00:04.964 : [hashfs] dlc_christmas.scs: Mounted and validated, 337 entries (1F6CA0FD12713C3D862EB5F7C1F735B26C08FF3CFDD78BE3D88A8217E1EDE30)
00:00:05.313 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (499605B263CC89B25568EA8D78BD5AC650CFF3D329749BDB5883A6F4AC69D5B)
00:00:05.323 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (143A5EC864CA29E1DF2952937E2954041A956CA510BE41572D4E7AA21C4FC67)
00:00:05.331 : [hashfs] dlc_flags_bz.scs: Mounted and validated, 171 entries (F1A0623457B4107BFD27E2CFE20AF7D7F55D04FCBD1F53610FD0447E23AC1AA)
00:00:05.339 : [hashfs] dlc_flags_ca.scs: Mounted and validated, 207 entries (F3E3D4A8CA6EDD4495294B505F2FD6307EB578C6BC1CB43B893B835C35A9D44)
00:00:05.346 : [hashfs] dlc_flags_cz.scs: Mounted and validated, 224 entries (32B8A5F622D1C950EBF124B66BFE953823997CEA5E309299764AEFE661CD1C3)
00:00:05.356 : [hashfs] dlc_flags_de.scs: Mounted and validated, 233 entries (3F5B7F95F91AE0265ED0D4597451D06504DB68C21D49CF6F5D40BE122F7AAB5)
00:00:05.365 : [hashfs] dlc_flags_fr.scs: Mounted and validated, 245 entries (ACCB570D6C4CA14084AA22F701E7632128E66B54FB40A7C32CE96E71E1E9B9E)
00:00:05.373 : [hashfs] dlc_flags_ie.scs: Mounted and validated, 195 entries (BE77DD792AB89DC78AC3A9ECE7114B00C1AC99AB02897A80DA4424A89FD519A)
00:00:05.381 : [hashfs] dlc_flags_pl.scs: Mounted and validated, 187 entries (A8445DDFC34C75B17A1B6E85BCAC1701012460163776D205D7C2B5D05F058E0)
00:00:05.389 : [hashfs] dlc_flags_sc.scs: Mounted and validated, 221 entries (27723BEB137ED7D8496C026D1D4F2B328C1241FE0EC1F624491FD4D4E580D00)
00:00:05.397 : [hashfs] dlc_flags_uk.scs: Mounted and validated, 192 entries (968FCE3EA591A7E86B5A7D149F3155A03D1157A92FF05FB3029BC20D20EE424)
00:00:05.406 : [hashfs] dlc_flags_us.scs: Mounted and validated, 214 entries (0DDC2E25F8853DA285CCA2B8E37E91415F446B9472C0100E006DA6BAAC26809)
00:00:05.417 : [hashfs] dlc_halloween.scs: Mounted and validated, 338 entries (FA30C728F771C774D8C39E80A181913C28FF63ACA7D689F03B80327B387CFBE)
00:00:05.426 : [hashfs] dlc_metallics.scs: Mounted and validated, 202 entries (2D5C000D85768C9AE5F257B50CF56B7A975E8F51C04F9E2E780B1B08AF2513F)
00:00:05.436 : [hashfs] dlc_metallics2.scs: Mounted and validated, 235 entries (033F51FC110A38DD4CEC155E460F4E3DC2754F245098043EE848CDABE4076FE)
00:00:05.450 : [hashfs] dlc_nature.scs: Mounted and validated, 443 entries (4DE29222B2CFD4F94A46D3F2E24F9861FD4B821C926B646FCEDF8F247923DF2)
00:00:05.465 : [hashfs] dlc_raven.scs: Mounted and validated, 158 entries (16E2748AE6DE50E1A78395EADE75D04A4E54A5DBC8DC6DAF0541FD9F273F732)
00:00:05.678 : [hashfs] dlc_trailers.scs: Mounted and validated, 440 entries (D066A08524E86368EFA7551E1BEF5F74F4DD7BF6F34EFE9AEC6E6D451564E86)
00:00:05.692 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (651E3BB36D47123B444787DA24F88D31E08096E19E5FFEEA0B8690780D164F8)
00:00:05.706 : uset s_sfx_enabled "1"
00:00:05.706 : uset s_music_enabled "0"
00:00:05.706 : uset s_sfx_volume "0.82"
00:00:05.706 : uset s_music_volume "0"
00:00:05.706 : uset s_master_volume "0.83"
00:00:05.707 : uset s_reverse_stereo "0"
00:00:05.707 : uset g_force_economy_reset "0"
00:00:05.707 : uset g_force_load_selector "0"
00:00:05.707 : uset g_autoload_ignore_autosave "0"
00:00:05.707 : uset g_start_in_truck "0"
00:00:05.707 : uset g_input_configured "1"
00:00:05.707 : uset g_income_factor "1.0"
00:00:05.707 : uset g_currency "0"
00:00:05.707 : uset g_bad_weather_factor "0.04"
00:00:05.707 : uset g_save_idx "2"
00:00:05.707 : uset g_adviser "2"
00:00:05.707 : uset g_desktop_tutorial "1"
00:00:05.707 : uset g_tutorial "1"
00:00:05.707 : uset g_fatigue "0"
00:00:05.708 : uset g_police "1"
00:00:05.708 : uset g_subtitles "0"
00:00:05.708 : uset g_clock_24 "1"
00:00:05.708 : uset g_hmd_no_3d_background "0"
00:00:05.708 : uset g_hmd_no_special_menu "0"
00:00:05.708 : uset g_hmd_reduced_cabin_movement "1"
00:00:05.708 : uset g_hmd_no_artifical_movement "0"
00:00:05.708 : uset i_oculus_eye_protrusion "0.09"
00:00:05.708 : uset i_oculus_eye_height "0.15"
00:00:05.708 : uset i_hmd_max_prediction "0.1"
00:00:05.708 : uset i_hmd_min_prediction "0.0"
00:00:05.708 : uset s_interior_volume "1.0"
00:00:05.708 : uset s_rumble_enabled "1"
00:00:05.709 : uset s_reverse_enabled "0"
00:00:05.709 : uset g_cam_blinker "0"
00:00:05.709 : uset g_cam_physics_value "0.46"
00:00:05.709 : uset g_cam_physics "1"
00:00:05.709 : uset g_cam_steering_reverse "1.0"
00:00:05.709 : uset g_cam_steering_value "1.0"
00:00:05.709 : uset g_cam_steering "0"
00:00:05.709 : uset g_cruise_control_smart "0.0"
00:00:05.709 : uset g_cruise_control_grid "5.0"
00:00:05.709 : uset g_throttle_auto_shift "1"
00:00:05.709 : uset g_pedal_clutch_range "1"
00:00:05.709 : uset g_fuel_simulation "1"
00:00:05.710 : uset g_hardcore_simulation "0"
00:00:05.710 : uset g_reg_setting "reg_setting.europe"
00:00:05.710 : uset g_use_speed_limiter "0"
00:00:05.710 : uset g_hud_speed_limit "1"
00:00:05.710 : uset g_axle_drop_auto "1"
00:00:05.710 : uset g_engine_start_auto "1"
00:00:05.710 : uset g_motor_brake_auto "1"
00:00:05.710 : uset g_retarder_auto "1"
00:00:05.710 : uset g_trailer_stability "0.5"
00:00:05.710 : uset g_brake_intensity "0.590176"
00:00:05.710 : uset g_steer_autocenter "1"
00:00:05.710 : uset g_gallon "0"
00:00:05.710 : uset g_fahrenheit "0"
00:00:05.711 : uset g_pounds "kg"
00:00:05.711 : uset g_mph "0"
00:00:05.711 : uset g_hshifter_layout "3"
00:00:05.711 : uset g_trans "0"
00:00:05.711 : uset g_lang_set "1"
00:00:05.711 : uset g_lang "de_de"
00:00:05.711 : uset g_cutscenes "1"
00:00:06.831 : ui t console:system_02
00:00:08.158 : edit hungary
00:00:08.172 : Mounting extra package: C:/Dokumente und Einstellungen/ghost/Eigene Dateien/Euro Truck Simulator 2/mod/hungary.scs
00:00:09.552 : [zipfs] hungary.scs: read ok, 28404 entries [0xda3ee606]
00:00:09.814 : [bullet] Starting physics server: Bullet
00:00:10.038 : Loaded trailers: 76
00:00:10.038 : Loading resource server data ....
00:00:10.038 : Loading road data ....
00:00:10.053 : Loading terrain data ....
00:00:10.066 : Loading railing data ....
00:00:10.071 : Loading building data ....
00:00:10.086 : Loading model data ....
00:00:10.131 : Loading prefab data ....
00:00:10.213 : Loading traffic rule data ....
00:00:10.215 : Loading sign data ....
00:00:10.321 : Loading city data ....
00:00:10.382 : <ERROR> [unit] File '/def/city/budapest.sii', line 3:
00:00:10.382 : <ERROR> Included at '/def/city.dlc_east.sii', line 3:
00:00:10.382 : <ERROR> [unit] The unit name 'city.budapest' is already taken by an existing unit (of type 'city_data').
00:00:10.382 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/city.dlc_east.sii)
00:00:10.382 : Loading traffic semaphore data ....
00:00:10.387 : Loading traffic signs data ....
00:00:10.509 : Loading vegetation data ....
00:00:10.525 : Loading hinges data ....
00:00:10.526 : Loading stamp data ....
00:00:10.532 : Loading movers data ....
00:00:10.536 : Loading ferry data ....
00:00:10.538 : Loading country data ....
00:00:10.578 : Loading sound item data ....
00:00:10.578 : Loading live stream data ....
00:00:10.579 : Loading game condition data ....
00:00:10.580 : Loading trigger action data ....
00:00:10.581 : Loading cutscene data ....
00:00:10.590 : Loading cargo data ....
00:00:10.627 : Loading company data ....
00:00:10.865 : mm_flush
00:00:10.865 : Map '/map/hungary.mbd' loading started ....
00:00:13.043 : Map successfully loaded.
00:00:13.043 : Map sectors loading started ....
00:00:14.872 : Map sectors loading finished ....
00:00:14.899 : Map load time: 4034ms (1 MB)
00:00:14.899 : Map post load initialization started ....
00:00:14.900 : Map post load initialization finished.
00:00:14.901 : Building kdop tree for all sectors.
00:00:15.214 : Sectors' trees finished.
00:00:15.877 : <WARNING> Model in old format detected '/model/billboard.pmg', please upgrade format to improve load performance!
00:00:15.962 : <WARNING> Model in old format detected '/model/ujsagos/ujsagos.pmg', please upgrade format to improve load performance!
00:00:22.600 : ui t console:system_02

Micha5

Sprinter-Fahrer

  • »Micha5« ist der Autor dieses Themas

Beiträge: 11

  • Nachricht senden

14

Samstag, 4. April 2015, 20:03

ich habs ich hab in base map nichts rein kopiert der ordner map war leer meine karte hab ich als scs also den gesammten karten mod im mod ordner gelassen hab den editor gestartet und hab edit hungary eigegeben denn hat er sie auch gleich geladen nach bearbeitung recompute und save denn mit winrar die map im mod ordner eöfnen und aus base map den ordner und die map in den mod kopiert denn das spiel geladen ging lässt sich jetz auch wieder in den editor laden man muss vor dem spielen nur die 2 dateien ausser autosave in den map ordner kopieren der in der scs datei im mod ordner liegt.danke für deine hilfe demario gruss micha

scaniadriver162

Sattelzug-Fahrer

  • »scaniadriver162« ist männlich

Beiträge: 44

Danksagungen: 57

  • Nachricht senden

15

Freitag, 10. April 2015, 16:02

Hi Micha5

Lädt das Game gar nicht oder stürzt es während dem Spielen ab?

Bluetruck

King of the Road

  • »Bluetruck« ist männlich
  • »Bluetruck« ist ein verifizierter Benutzer

Beiträge: 1 532

Wohnort: Bayern ^^

Danksagungen: 3248

  • Nachricht senden

16

Freitag, 10. April 2015, 19:20

-Du hast NUR die Hungary im Mod-ordner

-Du öffnest per "edit hungary" die mod-map

-änderst dein Zeugs

-du speicherst die Map ganz normal(save). (außer du möchtest die Map auf ETS2 1.16 "konvertieren", dann befolgst du zwingend das hier: how to convert map: Save - rebuild - save)

-im Installationsordner Eurotrucksimulator 2/base/map findest du die Datei hungary.mbd und den Ordner hungary. Den Rest löschst du, weil du ihn in DIESEM Fall nicht brauchst. Alternativ kannst du auch ein zweites Verzeichnis anlegen, wo du die genannten Ordner reinkopierst. So musst du die Daten nicht löschen.

-Rechtsklick auf map → 7zip zum Archiv hinzufügen. Und erstellst einen neuen Mod

-Im originalen Mod hast du ja jetzt auch noch map-dateien drinnen, und das würde sich in die Quere kommen. Also öffnest du den Mod und löschst den Ordner map samt Inhalt raus.

-du hast somit von der Originalen Map alle Definitionen, models, etc, behalten.


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