************ : log created on : Sunday May 25 2014 @ 13:05:48
00:00:00.000 : [sys] running on x86 / Windows XP x86 (version 5.1) / Service Pack 3
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: C:\Programme\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel(R) Pentium(R) D CPU 3.00GHz] with 2 cores (2 threads) at ~2992MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] using TGT timer
00:00:00.000 : [mem] physical total: 999M
00:00:00.000 : [mem] physical avail: 527M
00:00:00.000 : [mem] virtual total: 2047M
00:00:00.000 : [mem] virtual avail: 2008M
00:00:00.000 : [mem] Trying to allocate memory pool (307200K)
00:00:00.000 : [mem] Allocated 2 temporary loading buffer(s)
00:00:00.043 : Disabling color wrap as both color strings are empty
00:00:00.260 : [hashfs] base.scs: Mounted and validated, 47764 entries (720200D506205404FB8361E9258210F965123EEDBD80D4D7C4CBA9E76270C45)
00:00:00.263 : [hashfs] core.scs: Mounted and validated, 3 entries (6BBE64745A8E4785DBD1D71FCC22832326B1846769601000BC06149F5D51B3B)
00:00:00.435 : [hashfs] def.scs: Mounted and validated, 4835 entries (C47D41F8CF0673DFCFE3C78889A786613C438FA37FD6CE2600A1838E4439F2
00:00:00.553 : [hashfs] locale.scs: Mounted and validated, 133 entries (89F2F20A9DE9F85F7AFD0F916070D6F938DF040C9EF0DA94421632A3E17CDE9)
00:00:00.558 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (3EC9A2DF8E9247FDC33FA851E7816C01117313C2C9B69FD3D2033BB0B9A19E5)
00:00:00.558 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/miki/Eigene Dateien/Euro Truck Simulator 2'.
00:00:00.559 : exec /home/config.cfg
00:00:00.559 : [sys] Executing /home/config.cfg ...
00:00:00.559 : uset r_full_resolution_corrections "0"
00:00:00.559 : uset r_force_color_shadowmaps "0"
00:00:00.559 : uset g_hw_info "1"
00:00:00.559 : uset g_cargo_sort "0"
00:00:00.560 : uset g_tooltip_delay "0.4"
00:00:00.560 : uset g_global_force_load_selector "0"
00:00:00.560 : uset g_desktop_fadeout "60"
00:00:00.560 : uset r_wireframe "0"
00:00:00.560 : uset r_multimon_border_fov_right "0"
00:00:00.560 : uset r_multimon_border_fov_left "0"
00:00:00.560 : uset r_multimon_mode "0"
00:00:00.560 : uset r_segment_cache_static_buffers "1"
00:00:00.560 : uset r_segment_cache_behavior "3"
00:00:00.560 : uset r_use_depth_bounds "1"
00:00:00.560 : uset r_show_light_pixel_coverage "0"
00:00:00.560 : uset r_deferred_debug "0"
00:00:00.560 : uset r_mirror_scale_y "1"
00:00:00.560 : uset r_mirror_scale_x "1"
00:00:00.560 : uset r_scale_y "0.75"
00:00:00.560 : uset r_scale_x "0.75"
00:00:00.560 : uset r_normal_maps "0"
00:00:00.560 : uset r_sunshafts "0"
00:00:00.560 : uset r_color_saturation "1.0"
00:00:00.561 : uset r_color_yellow_blue "0.0"
00:00:00.561 : uset r_color_magenta_green "0.0"
00:00:00.561 : uset r_color_cyan_red "0.0"
00:00:00.561 : uset r_color_correction "0"
00:00:00.561 : uset r_dof_filter_size "0.5"
00:00:00.561 : uset r_dof_transition "400.0"
00:00:00.561 : uset r_dof_start "200.0"
00:00:00.561 : uset r_dof "0"
00:00:00.561 : uset r_mlaa_threshold "1.0"
00:00:00.561 : uset r_mlaa "0"
00:00:00.561 : uset r_hdr "0"
00:00:00.561 : uset r_fake_shadows "1"
00:00:00.561 : uset r_sun_shadow_texture_size "2048"
00:00:00.561 : uset r_sun_shadow_quality "0"
00:00:00.561 : uset r_mirror_view_distance "80"
00:00:00.561 : uset r_deferred_mirrors "0"
00:00:00.561 : uset r_deferred "1"
00:00:00.561 : uset r_nowmi "1"
00:00:00.561 : uset r_startup_progress "1"
00:00:00.561 : uset r_setup_done "1"
00:00:00.562 : uset r_gamma "1.0"
00:00:00.562 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.562 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.562 : uset r_manual_stereo_ui_fov "80"
00:00:00.562 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.562 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.562 : uset r_manual_stereo_in_menu "1"
00:00:00.562 : uset r_nv_stereo_mode "2"
00:00:00.562 : uset r_no_frame_tracking "0"
00:00:00.562 : uset r_msaa "0"
00:00:00.562 : uset r_fullscreen "1"
00:00:00.562 : uset r_mode "1024x768x32x0"
00:00:00.562 : uset r_path ""
00:00:00.562 : uset r_device "dx9"
00:00:00.562 : uset i_virtual_cursor_speed "500.0"
00:00:00.562 : uset g_trackir "1"
00:00:00.562 : uset g_pedestrian "0"
00:00:00.562 : uset g_light_span_factor "0"
00:00:00.563 : uset g_light_distance_factor "0"
00:00:00.563 : uset g_vehicle_flare_lights "0"
00:00:00.563 : uset g_auto_traffic_headlights "0"
00:00:00.563 : uset g_auto_traffic "1"
00:00:00.563 : uset g_kdop_preview "0"
00:00:00.563 : uset g_screenshot_on_bug "0"
00:00:00.563 : uset g_developer "0"
00:00:00.563 : uset g_wc_fps "0.0"
00:00:00.563 : uset g_wc_radius "-1.0"
00:00:00.563 : uset g_steam_screenshots "2"
00:00:00.563 : uset g_artist_id "0"
00:00:00.563 : uset g_flyspeed "100.0"
00:00:00.563 : uset g_news "-1"
00:00:00.563 : uset g_colbox "0"
00:00:00.563 : uset g_radio_mode "1"
00:00:00.563 : uset g_ignore_low_fps "0"
00:00:00.563 : uset g_truck_light_quality "1"
00:00:00.563 : uset g_truck_light_specular "1"
00:00:00.564 : uset g_gfx_all_scales "0"
00:00:00.564 : uset g_gfx_advanced "0"
00:00:00.564 : uset g_gfx_quality "-1"
00:00:00.564 : uset g_menu_aa_limit "8"
00:00:00.564 : uset g_additional_water_fov "20.0f"
00:00:00.564 : uset g_rain_reflect_hookups "0"
00:00:00.564 : uset g_rain_reflect_actor "0"
00:00:00.564 : uset g_rain_reflect_traffic "0"
00:00:00.564 : uset g_rain_reflect_cache "0"
00:00:00.564 : uset g_rain_reflection "0"
00:00:00.564 : uset g_reflection "0"
00:00:00.564 : uset g_grass_density "0"
00:00:00.564 : uset g_veg_detail "0"
00:00:00.564 : uset g_minicon "0"
00:00:00.564 : uset g_console "0"
00:00:00.564 : uset g_texture_usage_stats "0"
00:00:00.564 : uset g_fps "0"
00:00:00.564 : uset g_stream_exts ".ogg;.mp3"
00:00:00.564 : uset r_vsync "1"
00:00:00.565 : uset r_anisotropy_factor "0"
00:00:00.565 : uset r_texture_detail "2"
00:00:00.565 : uset t_averaging_window_length "20"
00:00:00.569 : <WARNING> It looks like the game did crash during last startup, triggering safe mode
00:00:00.576 : [lang] Language autodetection: 407
00:00:00.594 : Selected language: de_de
00:00:00.594 : Euro Truck Simulator 2 init ver.1.9.22 (rev. 52066)
00:00:00.594 : [net] LOG INFO: Started
00:00:00.604 : Setting UI reference mode to: 1440x900...
00:00:00.609 : [gfx] Selected rendering device: dx9
00:00:00.616 : [dx9] NVAPI not detected. (-2)
00:00:00.616 : [dx9] Direct3D9 detected.
00:00:00.616 : [dx9] Number of adapters found: 1
00:00:00.617 : [dx9] Adapter #0: Intel(R) Q965/Q963 Express Chipset Family / 0 (0) MB (igxprd32.dll, 6.14.10.4924, )
00:00:00.618 : <WARNING> [gfx] Ignoring uninitialized rendering device: dx9
00:00:00.618 : [gfx] Selected rendering device: gl
00:00:00.665 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
00:00:00.685 : [gfx] Trying to set 1024x768 32bpp 60Hz (fullscreen)
00:00:00.687 : [gl] CDS init: OK
00:00:00.746 : [gl] SetPixelFormat: OK (#6, color 32 bits, depth 24 bits).
00:00:00.751 : [gl] wglCreateContext: OK
00:00:00.752 : [gl] Max anisotropy factor: 2.000000
00:00:00.752 : [gl] driver: Intel 965/963 Graphics Media Accelerator
00:00:00.752 : [gl] vendor: Intel
00:00:00.752 : [gl] version: 1.5.0 - Build 7.14.10.4924
00:00:00.752 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
00:00:00.752 : [gl] Using ARB2_LOW rendering path
00:00:00.752 : [gl] Setting vsync period to 1 (requested 1)