******** : log created on : Wednesday September 14 2011 @ 00:05:11
00:05:11 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
00:05:11 : [sys] DirectX version : 4.09.00.0904
00:05:11 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.40GHz] at ~2400MHz.
00:05:11 : [cpu] Features utilized: fpu cmov mmx sse sse2.
00:05:11 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
00:05:11 : physical memory detected (1048048K/441204K)
00:05:11 : virtual memory detected (2097024K/2062016K)
00:05:11 : Trying to allocate memory pool (409600K)
00:05:12 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
00:05:12 : [ufs] registered symlink from /custom_build/de_de to /
00:05:12 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
00:05:12 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Heimo L H/Eigene Dateien/Euro Truck Simulator'.
00:05:12 : exec /home/config.cfg
00:05:12 : [sys] Executing /home/config.cfg ...
00:05:12 : uset g_minicon "0"
00:05:12 : uset g_console "0"
00:05:12 : uset g_trackir "1"
00:05:12 : uset g_developer "0"
00:05:12 : uset g_save_idx "165"
00:05:12 : uset g_mouse_control "0"
00:05:12 : uset g_steering_func_param "0.0"
00:05:12 : uset g_joy_axis_brake_dz "0.0"
00:05:12 : uset g_joy_axis_brake "7"
00:05:12 : uset g_joy_ff_gain "0.29"
00:05:12 : uset g_joy_axis_throttle_dz "0.0"
00:05:12 : uset g_joy_axis_throttle "7"
00:05:12 : uset g_joy_axis_ff "0"
00:05:12 : uset g_joy_axis_combine "0"
00:05:12 : uset g_joy_axis_steer_sens "0.22"
00:05:12 : uset g_joy_axis_steer_dz "0.0"
00:05:12 : uset g_joy_axis_steer "7"
00:05:12 : uset g_tutorial "1"
00:05:12 : uset g_job_sort "2"
00:05:12 : uset g_gauges "1"
00:05:12 : uset g_mirrors "1"
00:05:12 : uset g_fatigue "1"
00:05:12 : uset g_police "1"
00:05:12 : uset g_subtitles "0"
00:05:12 : uset g_quality "2"
00:05:12 : uset g_reflection "1"
00:05:12 : uset g_atrans "1"
00:05:12 : uset g_flyspeed "100.0"
00:05:12 : uset g_lang "de_de"
00:05:12 : uset g_colbox "0"
00:05:12 : uset r_gamma "1.0"
00:05:12 : uset r_path "12"
00:05:12 : uset r_msaa "4"
00:05:12 : uset r_fullscreen "1"
00:05:12 : uset r_mode "1440x900x32x0"
00:05:12 : uset r_device "gl"
00:05:12 : uset r_driver "gl"
00:05:12 : uset g_texture_usage_stats "0"
00:05:12 : uset g_fps "0"
00:05:12 : uset ds8_mix_channels "2"
00:05:12 : uset ds8_mix_depth "16"
00:05:12 : uset ds8_mix_rate "44100"
00:05:12 : uset ds8_reverse_stereo "0"
00:05:12 : uset s_acceleration "0"
00:05:12 : uset s_mix_channels "2"
00:05:12 : uset s_mix_depth "16"
00:05:12 : uset s_mix_rate "44100"
00:05:12 : uset s_sfx_enabled "1"
00:05:12 : uset s_music_enabled "1"
00:05:12 : uset s_sfx_volume "1.0"
00:05:12 : uset s_music_volume "1.0"
00:05:12 : uset s_reverse_stereo "0"
00:05:12 : uset s_device "ds8"
00:05:12 : uset r_vsync "1"
00:05:12 : uset r_quirks "0"
00:05:12 : uset r_anisotropy_factor "0.5"
00:05:12 : uset r_texture_detail "0"
00:05:12 : uset i_force_gain "1.0"
00:05:12 : uset i_feedback "1"
00:05:12 : uset i_joystick2 "-1"
00:05:12 : uset i_joystick1 "-1"
00:05:12 : uset i_deadzone "0.0"
00:05:12 : uset i_device "di8"
00:05:12 : uset m_invert "0"
00:05:12 : uset m_sensitivity "0.33"
00:05:12 : uset m_filter "0"
00:05:12 : Euro Truck Simulator init ver.1.1 (rev. 24011)
00:05:16 : [gl] ICD OpenGL driver detected.
00:05:16 : [gl] driver: GeForce 6200/AGP/SSE2
00:05:16 : [gl] vendor: NVIDIA Corporation
00:05:16 : [gl] version: 2.1.2
00:05:16 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:05:16 : [gl] GL_max_texture_size: 4096
00:05:16 : [gl] taking advantage of 'GL_ARB_multitexture'
00:05:16 : [gl] Sampler count: 4
00:05:16 : [gl] taking advantage of 'GL_ARB_fragment_program'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_compression'
00:05:16 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
00:05:16 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
00:05:16 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
00:05:16 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
00:05:16 : [gl] taking advantage of 'GL_ARB_vertex_program'
00:05:16 : [gl] Vertex attribute count: 16
00:05:16 : [gl] taking advantage of 'GL_ARB_shader_objects'
00:05:16 : [gl] taking advantage of 'GL_ARB_vertex_shader'
00:05:16 : [gl] taking advantage of 'GL_ARB_fragment_shader'
00:05:16 : [gl] taking advantage of 'GL_ATI_draw_buffers'
00:05:16 : [gl] taking advantage of 'GL_EXT_blend_color'
00:05:16 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
00:05:16 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
00:05:16 : [gl] taking advantage of 'GL_EXT_rescale_normal'
00:05:16 : [gl] taking advantage of 'GL_EXT_secondary_color'
00:05:16 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
00:05:16 : [gl] taking advantage of 'GL_EXT_texture3D'
00:05:16 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
00:05:16 : [gl] taking advantage of 'GL_EXT_texture_env_add'
00:05:16 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
00:05:16 : [gl] Max anisotropy factor: 16
00:05:16 : [gl] taking advantage of 'GL_NV_register_combiners'
00:05:16 : [gl] taking advantage of 'GL_NV_register_combiners2'
00:05:16 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
00:05:16 : [gl] taking advantage of 'GL_NV_texture_shader'
00:05:16 : [gl] taking advantage of 'GL_NV_texture_shader2'
00:05:16 : [gl] taking advantage of 'GL_NV_texture_shader3'
00:05:16 : [gl] taking advantage of 'GL_NV_fragment_program'
00:05:16 : [gl] taking advantage of 'GL_NV_fragment_program_option'
00:05:16 : [gl] taking advantage of 'GL_NV_fragment_program2'
00:05:16 : [gl] taking advantage of 'GL_NV_vertex_program'
00:05:16 : [gl] taking advantage of 'GL_NV_vertex_program2'
00:05:16 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
00:05:16 : [gl] taking advantage of 'GL_NV_vertex_program3'
00:05:16 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
00:05:16 : [gl] taking advantage of 'WGL_ARB_extensions_string'
00:05:16 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:05:16 : [gl] taking advantage of 'WGL_EXT_swap_control'
00:05:16 : [gl] taking advantage of 'WGL_ARB_pixel_format'
00:05:16 : [gl] taking advantage of 'WGL_ARB_pbuffer'
00:05:16 : [gl] taking advantage of 'WGL_ARB_render_texture'
00:05:16 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
00:05:16 : [gl] taking advantage of 'GL_ARB_multisample'
00:05:28 : [gl] Detected support for 16x anti-aliasing.
00:05:30 : [gl] Detected support for 8x anti-aliasing.
00:05:30 : [gl] Detected support for 4x anti-aliasing.
00:05:30 : [gl] Detected support for 2x anti-aliasing.
00:05:30 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
00:05:30 : Rendering path available: GL1X
00:05:30 : Rendering path available: ARB1
00:05:30 : Rendering path available: NV1X
00:05:30 : Rendering path available: NV2X
00:05:30 : Rendering path available: NV3X
00:05:30 : Rendering path available: NV4X
00:05:30 : Rendering path available: ARB2
00:05:30 : Rendering path available: GL2X
00:05:30 : [dx9] Direct3D9 detected.
00:05:30 : [dx9] Number of adapters found: 1
00:05:30 : [dx9] Adapter #0: NVIDIA GeForce 6200 (nv4_disp.dll) [driver version: 6.14.12.7533]
00:05:30 : Rendering path available: SM2X
00:05:30 : Rendering path available: SM3X
00:05:30 : [gl] CDS init: OK
00:05:30 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
00:05:30 : [gl] wglCreateContext: OK
00:05:30 : [gl] OpenGL framebuffer context init OK
00:05:30 : [gfx] Created drawable (/procedural/dashboard.tobj)
00:05:30 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
00:05:30 : [gfx] Created drawable (/procedural/generic_env.tobj)
00:05:30 : [gfx] Created drawable (/procedural/water_env.tobj)
00:05:30 : [snd] select device (ds
00:05:30 : [ds8] Available device : Primärer Soundtreiber ().
00:05:30 : [ds8] Available device : Intel(r) integriertes Audio (ac97intc.sys).
00:05:31 : [ds8] Initialization OK.
00:05:31 : [di8] Failed to acquire mouse (error code: 0x80070005).
00:05:31 : [di8] Failed to acquire mouse (error code: 0x8000:05:32 : Loading city data ....
00:05:33 : Loading country data ....
00:05:33 : Loading cargo data ....
00:05:34 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
00:05:34 : [gfx] Destroying drawable (/procedural/water_env.tobj)
00:05:34 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
00:05:34 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
00:05:34 : [gl] Context shutdown
00:05:34 : [gl] CDS shutdown: OK
00:37:58 : [gl] CDS init: OK
00:37:58 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
00:37:58 : [gl] wglCreateContext: OK
00:37:58 : [gl] OpenGL framebuffer context init OK
00:37:58 : [gfx] Created drawable (/procedural/dashboard.tobj)
00:37:58 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
00:37:58 : [gfx] Created drawable (/procedural/generic_env.tobj)
00:37:58 : [gfx] Created drawable (/procedural/water_env.tobj)
00:38:14 : quit
00:38:14 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
00:38:14 : [gfx] Destroying drawable (/procedural/water_env.tobj)
00:38:14 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
00:38:14 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
00:38:14 : [gl] Context shutdown
00:38:15 : [gl] CDS shutdown: OK
00:38:15 : [sys] process shutdown
[Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
00:06:00 : Loading resource server data ....
00:06:00 : Loading road data ....
00:06:00 : Loading terrain data ....
00:06:00 : Loading railing data ....
00:06:00 : Loading building data ....
00:06:01 : Loading model data ....
00:06:05 : Loading prefab data ....
00:06:06 : Loading sign data ....
00:06:09 : Loading traffic lights data ....
00:06:09 : Loading vegetation data ....
00:06:09 : Loading hinges data ....
00:06:09 : Loading stamp data ....
00:06:09 : Loading movers data ....
00:06:10 : Loading animated models ....
00:06:10 : Loading ferries ....
00:06:10 : Loading city data ....
00:06:10 : Loading cargo data ....
00:06:10 : Loading company data ....
00:06:10 : Loading country data ....
00:06:19 : Map successfully loaded ....
00:06:20 : Starting the saved game (/home/save/15) ...
00:10:58 : Creating save-game file (/home/save/16/game.sii) ...
00:11:05 : exit
00:11:06 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
00:11:06 : Loading city data ....
00:11:06 : Loading country data ....
00:11:06 : Loading cargo data ....
00:11:10 : game
00:11:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
00:11:11 : Loading resource server data ....
00:11:11 : Loading road data ....
00:11:11 : Loading terrain data ....
00:11:11 : Loading railing data ....
00:11:11 : Loading building data ....
00:11:11 : Loading model data ....
00:11:11 : Loading prefab data ....
00:11:11 : Loading sign data ....
00:11:11 : Loading traffic lights data ....
00:11:11 : Loading vegetation data ....
00:11:11 : Loading hinges data ....
00:11:11 : Loading stamp data ....
00:11:12 : Loading movers data ....
00:11:12 : Loading animated models ....
00:11:12 : Loading ferries ....
00:11:12 : Loading city data ....
00:11:12 : Loading cargo data ....
00:11:12 : Loading company data ....
00:11:12 : Loading country data ....
00:11:20 : Map successfully loaded ....
00:11:20 : Starting the saved game (/home/save/16) ...
00:18:28 : Creating save-game file (/home/save/17/game.sii) ...
00:18:33 : exit
00:18:33 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
00:18:33 : Loading city data ....
00:18:33 : Loading country data ....
00:18:33 : Loading cargo data ....
00:18:37 : game
00:18:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
00:18:38 : Loading resource server data ....
00:18:38 : Loading road data ....
00:18:38 : Loading terrain data ....
00:18:38 : Loading railing data ....
00:18:38 : Loading building data ....
00:18:38 : Loading model data ....
00:18:38 : Loading prefab data ....
00:18:38 : Loading sign data ....
00:18:38 : Loading traffic lights data ....
00:18:38 : Loading vegetation data ....
00:18:38 : Loading hinges data ....
00:18:38 : Loading stamp data ....
00:18:38 : Loading movers data ....
00:18:38 : Loading animated models ....
00:18:38 : Loading ferries ....
00:18:38 : Loading city data ....
00:18:38 : Loading cargo data ....
00:18:38 : Loading company data ....
00:18:38 : Loading country data ....
00:18:46 : Map successfully loaded ....
00:18:46 : Starting the saved game (/home/save/17) ...
00:37:24 : Creating save-game file (/home/save/autosave/game.sii) ...
00:37:43 : Creating save-game file (/home/save/18/game.sii) ...
00:37:48 : exit
00:37:49 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
00:37:49 : Loading city data ....
00:37:49 : Loading country data ....
00:37:49 : Loading cargo data ....
00:37:55 : quit
00:37:55 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
00:37:55 : [gfx] Destroying drawable (/procedural/water_env.tobj)
00:37:55 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
00:37:55 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
00:37:55 : [gl] Context shutdown
00:37:55 : [gl] CDS shutdown: OK
00:37:56 : [sys] process shutdown