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Grafik Problem GTS V 1.32

Antworten im Thema: 21 » Der letzte Beitrag (31. Dezember 2012, 18:51) ist von LKW-Master.

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Blinky1206

unregistriert

1

Samstag, 29. Dezember 2012, 22:23

Grafik Problem GTS V 1.32

Hi, Ich habe seit kurzen ein Problem mein GTS Spiel läuft eigentlich super flüssig doch seit paar tagen hab ich das Problem das, das Spiel alle 30 sec fahren für 3 sec hängt das ist ziemlich nervlich man fährt in einer Kurve und es hängt 3 sec schon LKW kaputt =(.

Was ich schon als verdacht hatte und versucht hatte:
alle Mods raus, Laptop gereinigt, Grafik komplett runter gestellt, von direktx auf OpenGL gestellt, Grafik Treiber aktualisiert, alle überflüssige Prozesse beendet alles hat nix gebracht ?( an der Base hab ich nicht rum gefummelt. Wenn ich das spiel neu installiere muss ich alle Patches neu machen da ich nur Version 1.00 auf CD hab =( aber bei ETS ist das gleiche Problem deswegen denke ich nicht das es am Spiel liegt.

Mein Laptop:

Betriebssystem: Windows 7 Home Premium
Prozessor: Intel Core i7-2630QM 2.00 GhZ
Arbeitsspeicher: 8 GB DDR3 Memory
Grafik: AMD Redeon HD 6650M, 2 GB VRAM

Normal ist das vollkommen ausreichend =( im Win 7 Index hat der Schlepptop mit 5,4 von 7,9 abgeschlossen im Internet steht das ist gut.

Ich Danke euch im voraus. :hail:

LKW-Master

unregistriert

2

Samstag, 29. Dezember 2012, 22:32

Poste doch mal bitte die germantrucks.log, Anleitung dazu ist in meiner Signatur verlinkt.

Blinky1206

unregistriert

3

Samstag, 29. Dezember 2012, 23:09

Hier die LOG ! wollte ich rein tun wusste aber net wie das geht sorry aber jetzt weiß ich es ja ^^ Danke

Spoiler Spoiler

******** : log created on : Saturday December 29 2012 @ 21:41:36
21:41:36 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
21:41:36 : [sys] DirectX version : 4.09.00.0904
21:41:36 : [cpu] GenuineIntel [ Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz] at ~1995MHz.
21:41:36 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:41:36 : [sys] using QPC / unknown timer (thread affinity: 3), frequency 1948769Hz
21:41:36 : [mem] physical memory detected (1048575K/1048575K)
21:41:36 : [mem] virtual memory detected (2097024K/2015160K)
21:41:36 : [mem] Trying to allocate memory pool (524287K)
21:41:36 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
21:41:36 : [ufs] registered symlink from /custom_build/de_de to /
21:41:36 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
21:41:36 : [ufs] Home directory: 'C:/Users/Tobias-Meral/Documents/German Truck Simulator'.
21:41:36 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/00merlinita_minimal_3.scs
21:41:50 : [zipfs] 00merlinita_minimal_3.scs: mounted ok, 26105 entries [0xbca40338]
21:41:50 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/Heandling.scs
21:41:50 : [zipfs] Heandling.scs: mounted ok, 4 entries [0xda227a7e]
21:41:50 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/LEDpack1.scs
21:41:50 : [zipfs] Failed to process incompatible zip entry: model/LED
21:41:50 : [zipfs] LEDpack1.scs: mounted ok, 59 entries [0x4255629b]
21:41:50 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/LEDpack2.scs
21:41:50 : [zipfs] LEDpack2.scs: mounted ok, 92 entries [0x395457db]
21:41:50 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/Licht Paket1.scs
21:41:50 : [zipfs] Licht Paket1.scs: mounted ok, 71 entries [0x1ddd0507]
21:41:50 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/Licht Paket2.scs
21:41:50 : [zipfs] Licht Paket2.scs: mounted ok, 38 entries [0xf2938c85]
21:41:50 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/MAN D20 commonrail.scs
21:41:50 : [zipfs] MAN D20 commonrail.scs: mounted ok, 155 entries [0xddddc27f]
21:41:50 : exec /home/config.cfg
21:41:50 : [sys] Executing /home/config.cfg ...
21:41:50 : uset g_minicon "0"
21:41:50 : uset g_console "0"
21:41:50 : uset g_trackir "1"
21:41:50 : uset g_developer "0"
21:41:50 : uset g_cargo_sort "2"
21:41:50 : uset g_save_idx "6"
21:41:50 : uset g_mouse_control "0"
21:41:50 : uset g_steering_func_param "0.0"
21:41:50 : uset g_joy_axis_brake_dz "0.0"
21:41:50 : uset g_joy_axis_brake "7"
21:41:50 : uset g_joy_ff_gain "1.0"
21:41:50 : uset g_joy_axis_throttle_dz "0.0"
21:41:50 : uset g_joy_axis_throttle "7"
21:41:50 : uset g_joy_axis_ff "0"
21:41:50 : uset g_joy_axis_combine "0"
21:41:50 : uset g_joy_axis_steer_sens "0.6"
21:41:50 : uset g_joy_axis_steer_dz "0.0"
21:41:50 : uset g_joy_axis_steer "7"
21:41:50 : uset g_tutorial "0"
21:41:50 : uset g_mirrors "1"
21:41:50 : uset g_fatigue "1"
21:41:50 : uset g_police "0"
21:41:50 : uset g_subtitles "0"
21:41:50 : uset g_clock_24 "1"
21:41:50 : uset g_quality "1"
21:41:50 : uset g_reflection "0"
21:41:50 : uset g_mph "0"
21:41:50 : uset g_atrans "1"
21:41:50 : uset g_flyspeed "100.0"
21:41:50 : uset g_lang "de_de"
21:41:50 : uset g_colbox "0"
21:41:50 : uset r_gamma "1"
21:41:50 : uset r_path "5"
21:41:50 : uset r_msaa "4"
21:41:50 : uset r_fullscreen "1"
21:41:50 : uset r_mode "1152x864x32x60"
21:41:50 : uset r_device "gl"
21:41:50 : uset r_driver "gl"
21:41:50 : uset g_detail_veg "2"
21:41:50 : uset g_texture_usage_stats "0"
21:41:50 : uset g_fps "0"
21:41:50 : uset g_stream_exts ".ogg;.mp3"
21:41:50 : uset ds8_mix_channels "2"
21:41:50 : uset ds8_mix_depth "16"
21:41:50 : uset ds8_mix_rate "44100"
21:41:50 : uset ds8_reverse_stereo "1"
21:41:50 : uset s_acceleration "0"
21:41:50 : uset s_mix_channels "2"
21:41:50 : uset s_mix_depth "16"
21:41:50 : uset s_mix_rate "44100"
21:41:50 : uset s_sfx_enabled "1"
21:41:50 : uset s_music_enabled "1"
21:41:50 : uset s_sfx_volume "1"
21:41:50 : uset s_music_volume "0.71"
21:41:50 : uset s_reverse_stereo "1"
21:41:50 : uset s_device "ds8"
21:41:50 : uset r_vsync "1"
21:41:50 : uset r_quirks "0"
21:41:50 : uset r_anisotropy_factor "0.2"
21:41:50 : uset r_texture_detail "0"
21:41:50 : uset i_force_gain "1.0"
21:41:50 : uset i_feedback "1"
21:41:50 : uset i_joystick2 "-1"
21:41:50 : uset i_joystick1 "-1"
21:41:50 : uset i_deadzone "0.0"
21:41:50 : uset i_device "di8"
21:41:50 : uset m_invert "0"
21:41:50 : uset m_sensitivity "0.33"
21:41:50 : uset m_filter "0"
21:41:50 : uset g_view_dist "1.0"
21:41:50 : German Truck Simulator init ver.1.32 (rev. 27280)
21:41:50 : [gl] ICD OpenGL driver detected.
21:41:50 : [gl] driver: Intel(R) HD Graphics Family
21:41:50 : [gl] vendor: Intel
21:41:50 : [gl] version: 3.1.0 - Build 8.15.10.2372
21:41:50 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
21:41:50 : [gl] GL_max_texture_size: 4096
21:41:50 : [gl] taking advantage of 'GL_multitexture'
21:41:50 : [gl] Sampler count: 8
21:41:50 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:41:50 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:41:50 : [gl] taking advantage of 'GL_texture_border_clamp'
21:41:50 : [gl] taking advantage of 'GL_texture_compression'
21:41:50 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:41:50 : [gl] taking advantage of 'GL_texture_cube_map'
21:41:50 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:41:50 : [gl] taking advantage of 'GL_texture_env_combine'
21:41:50 : [gl] taking advantage of 'GL_texture_rectangle'
21:41:50 : [gl] taking advantage of 'GL_transpose_matrix'
21:41:50 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:41:50 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:41:50 : [gl] Vertex attribute count: 16
21:41:50 : [gl] taking advantage of 'GL_shader_objects'
21:41:50 : [gl] taking advantage of 'GL_vertex_shader'
21:41:50 : [gl] taking advantage of 'GL_fragment_shader'
21:41:50 : [gl] taking advantage of 'GL_draw_buffers'
21:41:50 : [gl] taking advantage of 'GL_blend_color'
21:41:50 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:41:50 : [gl] taking advantage of 'GL_draw_range_elements'
21:41:50 : [gl] taking advantage of 'GL_rescale_normal'
21:41:50 : [gl] taking advantage of 'GL_secondary_color'
21:41:50 : [gl] taking advantage of 'GL_separate_spcular_color'
21:41:50 : [gl] taking advantage of 'GL_texture3D'
21:41:50 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:41:50 : [gl] taking advantage of 'GL_texture_env_add'
21:41:50 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:41:50 : [gl] Max anisotropy factor: 16
21:41:50 : [gl] taking advantage of 'GL_generate_mipmap'
21:41:50 : [gl] taking advantage of 'GL_framebuffer_object'
21:41:50 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:41:50 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
21:41:50 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:41:50 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:41:50 : [gl] taking advantage of 'GL_ARB_multisample'
21:41:50 : [gl] Detected support for 4x anti-aliasing.
21:41:50 : Rendering path available: GL1X
21:41:50 : Rendering path available: ARB1
21:41:50 : Rendering path available: ARB2
21:41:50 : Rendering path available: GL2X
21:41:50 : [dx9] Direct3D9Ex detected.
21:41:50 : [dx9] Number of adapters found: 1
21:41:50 : [dx9] Adapter #0: Intel(R) HD Graphics Family (aticfx32.dll) [driver version: 8.17.10.1063]
21:41:50 : Rendering path available: SM2X
21:41:50 : Rendering path available: SM3X
21:41:52 : [gl] CDS init: OK
21:41:52 : [gl] SetPixelFormat: OK (15, color 32 bits, depth 24 bits).
21:41:52 : [gl] wglCreateContext: OK
21:41:52 : [gl] OpenGL framebuffer context init OK
21:41:52 : [gfx] Created drawable (/procedural/truck0.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck1.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck2.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck3.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck4.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck5.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck6.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck7.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck8.tobj)
21:41:52 : [gfx] Created drawable (/procedural/truck9.tobj)
21:41:52 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:41:52 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:41:52 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:41:52 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:41:52 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:41:52 : [gfx] Created drawable (/procedural/water_env.tobj)
21:41:52 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:41:52 : Setting UI reference mode to: 1152x864...
21:41:52 : [snd] select device (ds8)
21:41:52 : [ds8] Available device : Primärer Soundtreiber ().
21:41:52 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{0c5c72e8-f852-4c64-aa52-9023c89ad86a}).
21:41:52 : [ds8] Initialization OK.
21:41:53 : g_ui_recache
21:41:53 : exit
21:41:57 : [fs] Unable to open file for reading. (/model/flare/vehicle_headls.pmd)
21:41:57 : [ld] failed to open /model/flare/vehicle_headls.pmd
21:41:57 : [unit] File '/unit/hookup/vehicle_headls.sii', line 10:
21:41:57 : [unit] The requested value '/model/flare/vehicle_headls.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
21:41:57 : [fs] Unable to open file for reading. (/model/flare/vehicle_rearls.pmd)
21:41:57 : [ld] failed to open /model/flare/vehicle_rearls.pmd
21:41:57 : [unit] File '/unit/hookup/vehicle_rearls.sii', line 10:
21:41:57 : [unit] The requested value '/model/flare/vehicle_rearls.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
21:41:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:41:57 : Loading city data ....
21:41:57 : Loading cargo descriptions ....
21:42:05 : game
21:42:06 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:42:10 : Loading resource server data ....
21:42:10 : Loading road data ....
21:42:10 : Loading terrain data ....
21:42:10 : Loading railing data ....
21:42:10 : Loading building data ....
21:42:10 : Loading model data ....
21:42:10 : Loading prefab data ....
21:42:10 : Loading sign data ....
21:42:11 : Loading traffic lights data ....
21:42:11 : Loading vegetation data ....
21:42:11 : Loading hinges data ....
21:42:11 : Loading stamp data ....
21:42:11 : Loading movers data ....
21:42:11 : Loading animated models ....
21:42:11 : Loading sound item data ....
21:42:11 : Loading live stream data ....
21:42:11 : Loading cargo data ....
21:42:11 : Loading company data ....
21:42:11 : Loading city data ....
21:42:11 : Loading cargo descriptions ....
21:42:11 : Map '/map/germany.mbd' loading started ....
21:42:18 : Map successfully loaded ....
21:42:19 : Starting the saved game (/home/save/3) ...
21:42:20 : [material] 'syntax error' at line 1 in file '/vehicle/truck/Man/'.
21:42:20 : [material] Error parsing material file '/vehicle/truck/Man/'.
21:44:04 : Creating save-game file (/home/save/3/game.sii) ...
21:44:08 : exit
21:44:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:44:10 : Loading city data ....
21:44:10 : Loading cargo descriptions ....
21:44:17 : quit
21:44:17 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:44:17 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:44:17 : [gl] Context shutdown
21:44:18 : [gl] CDS shutdown: OK
21:44:19 : [sys] process shutdown

LKW-Master

unregistriert

4

Samstag, 29. Dezember 2012, 23:11

Also soviel ich hier herauslese, hast du ein Problem mit dem MAN.

Blinky1206

unregistriert

5

Samstag, 29. Dezember 2012, 23:45

Oh stimmt hatte ein F2000 der lief ohne Probleme den TGA hab ich erst seit paar tage aber hatte ja schon alle Mods raus und kurz neues Spiel angefangen und da war der Fehler auch wieder da. Aber ich versuche es nochmal.

Was mir aufgefallen ist das wenn ich mit dem MAN TGA in der Werkstatt bin sehe ich die Hinterachse Doppelt.

LKW-Master

unregistriert

6

Samstag, 29. Dezember 2012, 23:51

Was mir aufgefallen ist das wenn ich mit dem MAN TGA in der Werkstatt bin sehe ich die Hinterachse Doppelt.
Jo, du hast ein Problem mit dem MAN, aber wenn du diesen MAN raus gibst, dann musst du eine neue Karriere starten, außer du wechselst deinen derzeitigen LKW noch zuvor. Sicherer vor "Folgeschäden" und besser funktioniert aber die erste Methode.

Blinky1206

unregistriert

7

Sonntag, 30. Dezember 2012, 00:05

Okay das mit Folgeschäden hab ich glaub ich schon hab grad den TGA raus und F2000 wieder rein nach 5 min Spielzeit brach es ab und es kam eine Fehlermeldung von Windows Visual oder so Run time Error. Werde alte Save Game Löschen und eine neues Spiel anfangen mir bleibt nix anderes übrig.

Wo ich diese 5 min gefahren bin war das mit dem Hängen bleiben zwar nicht weg aber viel weniger ist nur noch ganz kurz so alle 30 sec 1 sec hängen weniger halt.

Danke :thumbsup:

LKW-Master

unregistriert

8

Sonntag, 30. Dezember 2012, 00:17

Du kannst ja auch mal die GraKa-Treiber aktualisieren, sofern du das noch nicht gemacht hast ;)

Danke :thumbsup:
Bitte, ich helfe wo ich kann.

Blinky1206

unregistriert

9

Sonntag, 30. Dezember 2012, 20:06

Also heute morgen ging es und jetzt gehts wieder los mit dem ständigen gehänge =( habe schon alle Programme geschlossen bis auf Anti Virus kann doch net sein =( hier nochmal eine LOG

Spoiler Spoiler

******** : log created on : Sunday December 30 2012 @ 19:53:04
19:53:04 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
19:53:04 : [sys] DirectX version : 4.09.00.0904
19:53:04 : [cpu] GenuineIntel [ Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz] at ~1995MHz.
19:53:04 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:53:04 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 1948769Hz
19:53:04 : [mem] physical memory detected (1048575K/1048575K)
19:53:04 : [mem] virtual memory detected (2097024K/2015160K)
19:53:04 : [mem] Trying to allocate memory pool (524287K)
19:53:04 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
19:53:04 : [ufs] registered symlink from /custom_build/de_de to /
19:53:04 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
19:53:04 : [ufs] Home directory: 'C:/Users/Tobias-Meral/Documents/German Truck Simulator'.
19:53:04 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/00merlinita_minimal_3.scs
19:53:18 : [zipfs] 00merlinita_minimal_3.scs: mounted ok, 26105 entries [0xbca40338]
19:53:18 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/Heandling.scs
19:53:18 : [zipfs] Heandling.scs: mounted ok, 4 entries [0xda227a7e]
19:53:18 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/LEDpack1.scs
19:53:18 : [zipfs] Failed to process incompatible zip entry: model/LED
19:53:18 : [zipfs] LEDpack1.scs: mounted ok, 59 entries [0x4255629b]
19:53:18 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/LEDpack2.scs
19:53:18 : [zipfs] LEDpack2.scs: mounted ok, 92 entries [0x395457db]
19:53:18 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/Licht Paket1.scs
19:53:18 : [zipfs] Licht Paket1.scs: mounted ok, 71 entries [0x1ddd0507]
19:53:18 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/Licht Paket2.scs
19:53:18 : [zipfs] Licht Paket2.scs: mounted ok, 38 entries [0xf2938c85]
19:53:18 : Mounting extra package: C:/Users/Tobias-Meral/Documents/German Truck Simulator/mod/MAN F2000.scs
19:53:18 : [zipfs] MAN F2000.scs: mounted ok, 248 entries [0x228e66a9]
19:53:18 : exec /home/config.cfg
19:53:18 : [sys] Executing /home/config.cfg ...
19:53:18 : uset g_minicon "0"
19:53:18 : uset g_console "0"
19:53:18 : uset g_trackir "1"
19:53:18 : uset g_developer "0"
19:53:18 : uset g_cargo_sort "2"
19:53:18 : uset g_save_idx "7"
19:53:18 : uset g_mouse_control "0"
19:53:18 : uset g_steering_func_param "0.0"
19:53:18 : uset g_joy_axis_brake_dz "0.0"
19:53:18 : uset g_joy_axis_brake "7"
19:53:18 : uset g_joy_ff_gain "1.0"
19:53:18 : uset g_joy_axis_throttle_dz "0.0"
19:53:18 : uset g_joy_axis_throttle "7"
19:53:18 : uset g_joy_axis_ff "0"
19:53:18 : uset g_joy_axis_combine "0"
19:53:18 : uset g_joy_axis_steer_sens "0.6"
19:53:18 : uset g_joy_axis_steer_dz "0.0"
19:53:18 : uset g_joy_axis_steer "7"
19:53:18 : uset g_tutorial "0"
19:53:18 : uset g_mirrors "1"
19:53:18 : uset g_fatigue "1"
19:53:18 : uset g_police "0"
19:53:18 : uset g_subtitles "0"
19:53:18 : uset g_clock_24 "1"
19:53:18 : uset g_quality "-1"
19:53:18 : uset g_reflection "0"
19:53:18 : uset g_mph "0"
19:53:18 : uset g_atrans "1"
19:53:18 : uset g_flyspeed "100.0"
19:53:18 : uset g_lang "de_de"
19:53:18 : uset g_colbox "0"
19:53:18 : uset r_gamma "1"
19:53:18 : uset r_path "21"
19:53:18 : uset r_msaa "2"
19:53:18 : uset r_fullscreen "1"
19:53:18 : uset r_mode "1024x768x32x60"
19:53:18 : uset r_device "dx9"
19:53:18 : uset r_driver "dx9"
19:53:18 : uset g_detail_veg "1"
19:53:18 : uset g_texture_usage_stats "0"
19:53:18 : uset g_fps "0"
19:53:18 : uset g_stream_exts ".ogg;.mp3"
19:53:18 : uset ds8_mix_channels "2"
19:53:18 : uset ds8_mix_depth "16"
19:53:18 : uset ds8_mix_rate "44100"
19:53:18 : uset ds8_reverse_stereo "1"
19:53:18 : uset s_acceleration "0"
19:53:18 : uset s_mix_channels "2"
19:53:18 : uset s_mix_depth "16"
19:53:18 : uset s_mix_rate "44100"
19:53:18 : uset s_sfx_enabled "1"
19:53:18 : uset s_music_enabled "0"
19:53:18 : uset s_sfx_volume "1"
19:53:18 : uset s_music_volume "0.71"
19:53:18 : uset s_reverse_stereo "1"
19:53:18 : uset s_device "ds8"
19:53:18 : uset r_vsync "1"
19:53:18 : uset r_quirks "0"
19:53:18 : uset r_anisotropy_factor "0.2"
19:53:18 : uset r_texture_detail "0"
19:53:18 : uset i_force_gain "1.0"
19:53:18 : uset i_feedback "1"
19:53:18 : uset i_joystick2 "-1"
19:53:18 : uset i_joystick1 "-1"
19:53:18 : uset i_deadzone "0.0"
19:53:18 : uset i_device "di8"
19:53:18 : uset m_invert "0"
19:53:18 : uset m_sensitivity "0.33"
19:53:18 : uset m_filter "0"
19:53:18 : German Truck Simulator init ver.1.32 (rev. 27280)
19:53:18 : [gl] ICD OpenGL driver detected.
19:53:18 : [gl] driver: Intel(R) HD Graphics Family
19:53:18 : [gl] vendor: Intel
19:53:18 : [gl] version: 3.1.0 - Build 8.15.10.2372
19:53:18 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
19:53:18 : [gl] GL_max_texture_size: 4096
19:53:18 : [gl] taking advantage of 'GL_multitexture'
19:53:18 : [gl] Sampler count: 8
19:53:18 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:53:18 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:53:18 : [gl] taking advantage of 'GL_texture_border_clamp'
19:53:18 : [gl] taking advantage of 'GL_texture_compression'
19:53:18 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:53:18 : [gl] taking advantage of 'GL_texture_cube_map'
19:53:18 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:53:18 : [gl] taking advantage of 'GL_texture_env_combine'
19:53:18 : [gl] taking advantage of 'GL_texture_rectangle'
19:53:18 : [gl] taking advantage of 'GL_transpose_matrix'
19:53:18 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:53:18 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:53:18 : [gl] Vertex attribute count: 16
19:53:18 : [gl] taking advantage of 'GL_shader_objects'
19:53:18 : [gl] taking advantage of 'GL_vertex_shader'
19:53:18 : [gl] taking advantage of 'GL_fragment_shader'
19:53:18 : [gl] taking advantage of 'GL_draw_buffers'
19:53:18 : [gl] taking advantage of 'GL_blend_color'
19:53:18 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:53:18 : [gl] taking advantage of 'GL_draw_range_elements'
19:53:18 : [gl] taking advantage of 'GL_rescale_normal'
19:53:18 : [gl] taking advantage of 'GL_secondary_color'
19:53:18 : [gl] taking advantage of 'GL_separate_spcular_color'
19:53:18 : [gl] taking advantage of 'GL_texture3D'
19:53:18 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:53:18 : [gl] taking advantage of 'GL_texture_env_add'
19:53:18 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:53:18 : [gl] Max anisotropy factor: 16
19:53:18 : [gl] taking advantage of 'GL_generate_mipmap'
19:53:18 : [gl] taking advantage of 'GL_framebuffer_object'
19:53:18 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:53:18 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
19:53:18 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:53:18 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:53:18 : [gl] taking advantage of 'GL_ARB_multisample'
19:53:18 : [gl] Detected support for 4x anti-aliasing.
19:53:18 : Rendering path available: GL1X
19:53:18 : Rendering path available: ARB1
19:53:18 : Rendering path available: ARB2
19:53:18 : Rendering path available: GL2X
19:53:18 : [dx9] Direct3D9Ex detected.
19:53:18 : [dx9] Number of adapters found: 1
19:53:18 : [dx9] Adapter #0: Intel(R) HD Graphics Family (aticfx32.dll) [driver version: 8.17.10.1063]
19:53:18 : Rendering path available: SM2X
19:53:18 : Rendering path available: SM3X
19:53:20 : [dx9] D3D9 device sucessfully created [HWVP]
19:53:20 : [gfx] Created drawable (/procedural/truck0.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck1.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck2.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck3.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck4.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck5.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck6.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck7.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck8.tobj)
19:53:20 : [gfx] Created drawable (/procedural/truck9.tobj)
19:53:20 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:53:20 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:53:20 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:53:20 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:53:20 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:53:20 : [gfx] Created drawable (/procedural/water_env.tobj)
19:53:20 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:53:20 : Setting UI reference mode to: 1152x864...
19:53:20 : [snd] select device (ds8)
19:53:20 : [ds8] Available device : Primärer Soundtreiber ().
19:53:20 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{0c5c72e8-f852-4c64-aa52-9023c89ad86a}).
19:53:20 : [ds8] Initialization OK.
19:53:20 : g_ui_recache
19:53:20 : exit
19:53:24 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:53:24 : Loading city data ....
19:53:24 : Loading cargo descriptions ....
19:53:35 : game
19:53:35 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:53:40 : Loading resource server data ....
19:53:40 : Loading road data ....
19:53:40 : Loading terrain data ....
19:53:40 : Loading railing data ....
19:53:40 : Loading building data ....
19:53:40 : Loading model data ....
19:53:40 : Loading prefab data ....
19:53:40 : Loading sign data ....
19:53:41 : Loading traffic lights data ....
19:53:41 : Loading vegetation data ....
19:53:41 : Loading hinges data ....
19:53:41 : Loading stamp data ....
19:53:41 : Loading movers data ....
19:53:41 : Loading animated models ....
19:53:41 : Loading sound item data ....
19:53:41 : Loading live stream data ....
19:53:41 : Loading cargo data ....
19:53:41 : Loading company data ....
19:53:41 : Loading city data ....
19:53:41 : Loading cargo descriptions ....
19:53:41 : Map '/map/germany.mbd' loading started ....
19:53:48 : Map successfully loaded ....
19:53:50 : Starting the saved game (/home/save/2) ...
19:58:33 : exit
19:58:35 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:58:35 : Loading city data ....
19:58:35 : Loading cargo descriptions ....
19:58:39 : quit
19:58:39 : [gfx] Destroying drawable (/procedural/truck0.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck1.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck2.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck3.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck4.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck5.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck6.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck7.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck8.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/truck9.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/water_env.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
19:58:39 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
19:58:42 : [sys] process shutdown

LKW-Master

unregistriert

10

Sonntag, 30. Dezember 2012, 20:14

So wie es aussieht hast du ein Problem mit dem MAN F2000. Und probiere mal, dass du in DirectX spielst.

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