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Antworten im Thema: 107 » Der letzte Beitrag (6. November 2012, 13:28) ist von Transit.

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chloro

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71

Dienstag, 8. März 2011, 13:23

Heineken_Foodtanker







Spoiler Spoiler

Nederlands:

Skin is gemaakt door: Flyingdutchman.
Trailer is gemaakt door: Kamaz.

Deze skin is en blijft eigendom van Flyingdutchman.
Enige verspreiding zonder te zeggen door wie deze skin is gemaakt, is strafbaar.

http://www.trucksimulators.nl

=====================================================================================

English:

Skin is created by: Flyingdutchman.
Trailer built by: Kamaz.

This skin is and remains the property of Flyingdutchman.
Some spread without saying by whom this skin is made punishable.


http://www.trucksimulators.nl

=====================================================================================

Deutsch:

Die Haut wird erstellt von: Flyingdutchman.
Trailer von Kamaz gebaut.

Diese Haut ist und bleibt Eigentum des Flyingdutchman.
Einige verbreitete sich von selbst, von wem diese Haut unter Strafe gestellt wird.

http://www.trucksimulators.nl

=====================================================================================

Français:

a peau est créé par: Flyingdutchman.
Trailer construit par Kamaz.

Ce skin est et reste la propriété de Flyingdutchman.
Certaines propagation sans dire par qui cette peau est punissable.

http://www.trucksimulators.nl

=====================================================================================

Español:

Skin realizado por: Flyingdutchman.
Trailer construido por Kamaz.

Esta piel es y seguirá siendo propiedad de Flyingdutchman.
Algunos propagación sin decir por quién esta máscara es punible.

http://www.trucksimulators.nl

=====================================================================================

Italiano.

Skin made by: Flyingdutchman.
Trailer costruito da Kamaz.

La skin è e rimane di proprietà di Flyingdutchman.
Alcune diffusione senza dire da chi questa pelle è passibili di sanzioni.

http://www.trucksimulators.nl

=================================================================================





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72

Dienstag, 8. März 2011, 13:27

D-Tec-Flexitrailer-ETS









Spoiler Spoiler

28.06.2010
_____________________________________________________________________________

D-Tec Flexitrailer for Euro Truck Simulator
_____________________________________________________________________________

Installation:
-------------

Trailer Storage:

@include "definition/flexie1.sii"
@include "definition/flexie2.sii"
@include "definition/flexic1.sii"
@include "definition/flexic2.sii"
@include "definition/flexic3.sii"
@include "definition/flexic4.sii"
@include "definition/flexic5.sii"
@include "definition/flexic6.sii"
@include "definition/flexir1.sii"
@include "definition/flexir2.sii"
@include "definition/flexir3.sii"
@include "definition/flexir4.sii"
@include "definition/flexir5.sii"
@include "definition/flexir6.sii"
@include "definition/flexit1.sii"
@include "definition/flexit2.sii"
@include "definition/flexit3.sii"
@include "definition/flexit4.sii"
@include "definition/flexit5.sii"
@include "definition/flexit6.sii"


Cargo Storage:

@include "cargo/flexi0.sii"
@include "cargo/flexi1.sii"

Companys (all from Standard Container):

in_cargo[]: cargo.permanent.flexi0
in_cargo[]: cargo.permanent.flexi1

out_cargo[]: cargo.permanent.flexi0
out_cargo[]: cargo.permanent.flexi1
_____________________________________________________________________________

For Skinning:
--------------

chassis_xx.dds = Skin of the Containerchassi
xx.dds = Skin of the Container

(xx = Company Names)
_____________________________________________________________________________

Credits:
--------

D-Tec Flexitrailer by Igor
Reefercontainer by Holli, Samson, Kamaz
Tankcontainer by Samson
Container by Tony1971
Wheel Chocks by Loogie
Skins and Textures by pauli
Rearlight Texture by Le Crossmen
Luftbälge, Chassis Mapping, Fixes, Convertion & Wheels by Ventures87


Download by TS24 Dl Server
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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73

Dienstag, 8. März 2011, 13:28

Dryliner for ETS v1.0



Spoiler Spoiler

.:29\06\2o10:.

__________________________________________________________________________ - ___

Dryliner for ETS v1.0
___________________________________________________________________________-____


Install:
--------

Copy scs to your "\Euro Truck Simulator\mod\" directory and start a new game.
Remove all standalone trailer or edit your files.
That's it.


Credits:
--------

base (profiliner) by cZak
Wheels by ventures
basic skins by nordisch
flarepack by samson included
jost modul by scania124L
wheel chocks by loogie
rest by me

Thanx:
------

Nordisch, cZak


_______________________

I hope you enjoy,)

kamaz aka johnny cash

http://www.eurofreaks.eu/index.php
http://www.trucksimsforum.de







Download
Spinn ich oder ist das absurd
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Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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74

Dienstag, 8. März 2011, 13:30

Groenewegen-Container-ETS





Spoiler Spoiler

28. 06. 2010

Groenewegen Containerchassis for ETS
--------------------------------------------------------------------------------
Installation:
Copy the groenewegen-chassis.scs to Own Documents/Euro Truck Simulator/mod
Open your trailer_storage.sii and add:
@include "definition/groene01.sii"
@include "definition/groene02.sii"

Open your cargo_storage.sii and add:
@include "cargo/groene.sii"

Edit your Company files:
in_cargo[]: cargo.permanent.groene

out_cargo[]: cargo.permanent.groene
--------------------------------------------------------------------------------
Info für 20ft Skins:
xxxx.dds = vorderer Conti
xxxx1.dds = hinterer Conti
--------------------------------------------------------------------------------
Credits:
Axles by Loogie
Textures & Skins by Pauli
Model by Ventures87
Container by Tony1971
--------------------------------------------------------------------------------
Copyright 2010 by Ventures87







Download by TS24 Dl Server
Spinn ich oder ist das absurd
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Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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75

Dienstag, 8. März 2011, 13:32

NARKO CURTAINSIDER TRAILERS PACK



Spoiler Spoiler

: 03/08/2010 :.
_____________________________________-_

NARKO CURTAINSIDER TRAILERS PACK
--------------------------------
_____________________________________-_

This package include :
----------------------

Narko Curtainsider whit Dhollandia SMR
Narko Curtainsider
_____________________________________-_

Notes:
-----

This trailer is standalone.
_____________________________________-_

Installation (easy) :
---------------------

Put narkocurtainsider.scs in your mod folder

_____________________________________-_

Installation (hard) :
---------------------

Edit your trailer_storage and put :

@include "definition/narkocurt.sii"

@include "definition/narkocout.sii"

Edit your cargo_storage and put :

@include "cargo/curtain1.sii"

@include "cargo/curtain2.sii"

Edit your company definitions and put :

in_cargo[]: cargo.permanent.curtain1

in_cargo[]: cargo.permanent.curtain2




out_cargo[]: cargo.permanent.curtain2

out_cargo[]: cargo.permanent.curtain1

_____________________________________-_

Credits
-------

Trailers, convertion by Quentin
Wheels by Ventyres
Skins by Nordisch/Pauli
_____________________________________-_

Tarantino aka Quentin

www.eurofreaks.eu
www.trucksimsforum.de
www.eurotrucksimulator.org


Download by TS24 Dl Server
Spinn ich oder ist das absurd
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Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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76

Dienstag, 8. März 2011, 13:34

Schwarzmüller SPA 3/E Curtainsider for ETS



Spoiler Spoiler

29. 08. 2010

Schwarzmüller SPA 3/E Curtainsider for ETS
--------------------------------------------------------------------------------
Content:
schwarzmuller01.scs (see *3): trailer variant 1 and 4, (see *1)
schwarzmuller02.scs (see *3): trailer variant 2 and 5, (see *1)
schwarzmuller03.scs (see *3): trailer variant 3 and 6, (see *1)

schwarzmuller-wheels.scs : the wheels

schwarzmuller-cargo.scs : the cargo file

shadowmap.psd : rendered shadow for skins, (see *2)

template.bmp: skintemplate for making skins

preview.jpg : Ingame Pic

Readme.txt : There you should be now, if not, get your ass up to it, instead asking later, that´s not work.
--------------------------------------------------------------------------------
Installation:
-Copy the schwarzmuller-wheels.scs to Own Documents/Euro Truck Simulator/mod

-Open your trailer_storage.sii and add:

@include "definition/schwarz01.sii"
@include "definition/schwarz02.sii"
@include "definition/schwarz03.sii"
@include "definition/schwarz04.sii"
@include "definition/schwarz05.sii"
@include "definition/schwarz06.sii"

-If you want it used by traffic, open your trailer_traffic_storage.sii and add:

@include "definition/schwarz01_traffic.sii"
@include "definition/schwarz02_traffic.sii"
@include "definition/schwarz03_traffic.sii"
@include "definition/schwarz04_traffic.sii"
@include "definition/schwarz05_traffic.sii"
@include "definition/schwarz06_traffic.sii"

-Open your cargo_storage.sii and add:

@include "cargo/schwarz.sii"

-Open your company sii files (possible: eurogoodies, euroacres, lkwlog, posped, tradeaux, transinet, trameri, bcp,
stokes) and add:

in_cargo[]: cargo.permanent.schwarz

out_cargo[]: cargo.permanent.schwarz
--------------------------------------------------------------------------------
*1: variant 1: closed fenders, rear mudflap; variant 4: same with liftaxle
variant 2: open fenders, rear mudflap; variant 5: same with liftaxle
variant 3: closed fenders, no rear mudflap; variant 6: same with liftaxle

*2: Open your skin in Photoshop, Open the shadowmap.psd too, and paste the texture as a new layer to your skin.
Set the Blending Mode to Overlay and set the Opacity to 55%
Merge the Layer Down and save your skin.
*3: If you want only of them variants, you need to delete the others from the cargo schwarz.sii
--------------------------------------------------------------------------------
Credits:
Model & Convert by Ventyres
Axles by Loogie, Holli, Ventyres
Wheel Chocks by Loogie
Jost Legs by mr.poland, Ventyres
Textures by Pauli/Nordisch, de_ben, pumizo, Arnaud57/Arnook, Ventyres
Skins on schwarzmuller01 and 02 by Pauli/Nordisch
Skins on schwarzmuller03 by Arnaud57/Arnook

Special Thanks to:
Pauli/Nordisch and de_ben for this beautiful teamwork
mr.poland for his cool Jost (saved me alot of time)
Loogie and Holli for the axles
Loogie for his cool Wheel Chocks, saved me also time
Arnaud57 for making the last 10 skins
Kamaz for Rendering the Shadowmap
To the Noobs at the forum to keep me laughin sometimes
--------------------------------------------------------------------------------
Copyright 2010 by Ventyres

http://trucksimsforum.de
http://eurofreaks.eu
http://mediafire.com/ventures87







Download by TS24 Dl Server
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Achtung Koffeiniker :this:

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77

Dienstag, 8. März 2011, 13:36

Trailer Speednet Low





Spoiler Spoiler

@include "definition/krone_mega.sii"


Download by TS24 Dl Server
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78

Dienstag, 8. März 2011, 13:38

ETS holiday trailers



Spoiler Spoiler

How to add multiple stand-alone trailers to Euro Truck Simulator
by Lil Truckin' One
2008-10-29
Preparations: Set up a folder into which you will combine two or more standalone
trailers.
Name it whatever you want – in the example Trailers_and_Cargoes will be
used. Next step will be to unzip the first of the two trailers into it. In this
example we will use the trailers NewTrailer and NewTrailer2. Thus we unzip
NewTrailer to our new folder.
That should result in a directory tree similar to this:
> Trailers_and_Cargoes
> def
> economy
> cargo
> company
> vehicle
> trailer_eu
> definition
> newtrailer
The trouble is that when more than one trailer modifies files these changes
conflict and only one file will take priority. To rectify this we need to merge files,
which we will go through here.
Create a new, temporary folder and unzip the second trailer to the temporary
folder to prevent overwriting files. Now comes the fun part, copying over some
files and merging "a couple" of other files.
Let us start with the ones that you can copy over straight away, which would
include the folders of newtrailer and definition to start with – this contains the
actual model/textures and files that tells the game that the trailer exists,
respectively.
Next, under trailer_eu there are two files, trailer_storage.sii and
trailer_traffic_storage.sii – these tell the game what trailers are available for
you and the AI traffic respectively. Each stand-alone trailer comes with their own
of these two files and therefore these needs to be merged.
Open both of trailer_storage.sii in your text editing program (Notepad comes
with Windows), taking care to note which one belongs to the first trailer (the
crucial line is highlighted here in red, it will not be so in your program):
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/NewTrailer.sii"}
The other one looks familiar, but not quite (once more, red here only for clarity):
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/NewTrailer2.sii"}
Copy over the line for the second trailer – beware, it may appear on top or
anywhere, just look for the name – and you will end up with something like this:
SiiNunit
{
@include "definition/container.sii"
@include "definition/reefer.sii"
@include "definition/food_cistern.sii"
@include "definition/fuel_cistern.sii"
@include "definition/log_trailer.sii"
@include "definition/opentop.sii"
@include "definition/NewTrailer.sii"
@include "definition/NewTrailer2.sii"}
Save this modified trailer_storage.sii file – making sure again that it is the one
from the first trailer, not the second.
Then do the same for the two trailer_traffic_storage.sii files, but beware that
the game, at the time of writing, only uses the first five (thanks Pauli and vante).
You can re-order these to suit your taste, e.g., move down the food cistern and
the log trailer to let the AI proudly haul our two new trailers, as such:
SiiNunit
{
@include "definition/container_traffic.sii"
@include "definition/reefer_traffic.sii"
@include "definition/fuel_cistern_traffic.sii"
@include "definition/NewTrailer_traffic.sii"
@include "definition/NewTrailer2_traffic.sii"
@include "definition/food_cistern_traffic.sii"
@include "definition/log_trailer_traffic.sii"
}
Note that some trailers may not have a trailer_traffic_storage.sii file and
therefore, unless you add it, will never be seen in AI traffic. If that is what you
want then you can also remove trailers from this list, naturally.
That was the easy part. Now for the cargo and companies, this is a lot of files to
be modified, but take heart – they are all similar in procedure and therefore once
learnt easily repeated.
But let us start with the easy part of this step as well – copy over the file under
def\economy\cargo to the one under Trailers_and_Cargoes. These are
(more than likely) completely unique for each stand-alone trailer and will
therefore not conflict with one another.
Then it grows more complex. Under def\economy you will find a file called
cargo_storage.sii which tells the game all cargoes available to it. This is the
easy part of this stage and here is the file that came with the first trailer (red
highlight for clarity only, as before):
SiiNunit
{
@include "cargo/acid.sii"
@include "cargo/apples.sii"
@include "cargo/car_comp.sii"
@include "cargo/clothes.sii"
@include "cargo/coal.sii"
@include "cargo/diesel.sii"
@include "cargo/dry_milk.sii"
@include "cargo/electronics.sii"
@include "cargo/fertilizer.sii"
@include "cargo/frozen_food.sii"
@include "cargo/furniture.sii"
@include "cargo/glass.sii"
@include "cargo/gravel.sii"
@include "cargo/hot_chemicals.sii"
@include "cargo/cheese.sii"
@include "cargo/chemicals.sii"
@include "cargo/icecream.sii"
@include "cargo/iron_pipes.sii"
@include "cargo/logs.sii"
@include "cargo/lumber.sii"
@include "cargo/meat.sii"
@include "cargo/medicals.sii"
@include "cargo/oranges.sii"
@include "cargo/ore.sii"
@include "cargo/packaged_food.sii"
@include "cargo/petrol.sii"
@include "cargo/potatoes.sii"
@include "cargo/sugar.sii"
@include "cargo/tableware.sii"
@include "cargo/tomatoes.sii"
@include "cargo/toys.sii"
@include "cargo/tyres.sii"
@include "cargo/yogurt.sii"
@include "cargo/NewTrailer01.sii"}
To this we will add the differences between this file and the ones that came with
the other trailer.
So what is to be done is to hunt down these differences. Usually they are added
to the end, or potentially to the beginning depending on the preferences of the
creator of the trailer. Either way, these are copied over to the other file as such
(only the second trailer cargo red here):
SiiNunit
{
@include "cargo/acid.sii"
@include "cargo/apples.sii"
@include "cargo/car_comp.sii"
@include "cargo/clothes.sii"
@include "cargo/coal.sii"
@include "cargo/diesel.sii"
@include "cargo/dry_milk.sii"
@include "cargo/electronics.sii"
@include "cargo/fertilizer.sii"
@include "cargo/frozen_food.sii"
@include "cargo/furniture.sii"
@include "cargo/glass.sii"
@include "cargo/gravel.sii"
@include "cargo/hot_chemicals.sii"
@include "cargo/cheese.sii"
@include "cargo/chemicals.sii"
@include "cargo/icecream.sii"
@include "cargo/iron_pipes.sii"
@include "cargo/logs.sii"
@include "cargo/lumber.sii"
@include "cargo/meat.sii"
@include "cargo/medicals.sii"
@include "cargo/oranges.sii"
@include "cargo/ore.sii"
@include "cargo/packaged_food.sii"
@include "cargo/petrol.sii"
@include "cargo/potatoes.sii"
@include "cargo/sugar.sii"
@include "cargo/tableware.sii"
@include "cargo/tomatoes.sii"
@include "cargo/toys.sii"
@include "cargo/tyres.sii"
@include "cargo/yogurt.sii"
@include "cargo/NewTrailer_01.sii"
@include "cargo/NewTrailer2_cargo.sii"}
The procedure is the same as before – open both files, save changes to the first
trailer's file.
Left to do is the big chore – all companies carrying the cargo need to be updated.
Luckily we already have the one for the first trailer, so all we need to do is see
which ones are used by the second trailer.
To avoid posting a lengthy and boring file here are the file for posped.sii with
most things edited out and the tasty bits we want kept in there:
company_permanent: company.permanent.posped
{
name: "Posped"
in_cargo[]: cargo.permanent.pipes
...snip...
in_cargo[]: cargo.permanent.NewTrailer_01
in_cargo[]: cargo.permanent.NewTrailer2_cargo
out_cargo[]: cargo.permanent.pipes
...snip...
out_cargo[]: cargo.permanent.NewTrailer_01
out_cargo[]: cargo.permanent.NewTrailer2_cargocity_names[]
: lisbon
prefab_names[]: 33
}
Look for these lines and put them into the first trailers company, then save and
repeat for all companies included with the second trailer. If there are companies
there that are not included with the first, even simpler, just copy the file over.
And now – almost done. We zip this up, including both the def and the vehicle
folder into Trailers_and_Cargoes.zip that we can optionally rename to .scs if
so desired, but it is not required as the game reads both types.
Remember to delete the temporary folder as well.
Now, if you add more trailers later, do the same procedure as above but this time
keep the Trailers_and_Cargoes folder and just unzip the new trailer to a
temporary folder.
Remember, if you use other mods that modify trailer definition files, such as
custom wheels/rims or weight, you must also incorporate those into relevant
files. Look through them and you will find the differences easy enough.


Download by TS24 Dl Server
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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chloro

Administrator

  • »chloro« ist männlich
  • »chloro« ist der Autor dieses Themas

Beiträge: 3 401

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

GV: 1.22 sonstewas

Danksagungen: 12623

  • Nachricht senden

79

Dienstag, 8. März 2011, 13:40

CHEREAU TECHNOGAM TRAILERS PACKAGE for ETS



Spoiler Spoiler

.: 10/10/2010 :.
_____________________________________-_

CHEREAU TECHNOGAM TRAILERS PACKAGE for ETS
----------------------------------------------
_____________________________________-_

This package include :
----------------------

Chereau Technogam with coffers
Chereau Technogam without coffers
_____________________________________-_

Installation (easy) :
---------------------

Put chereautechets.scs in your mod folder

_____________________________________-_

Installation (hard) :
---------------------

Edit your trailer_storage and put :

@include "definition/chereauic.sii"

@include "definition/chereauic1.sii"

@include "definition/chereauin.sii"

@include "definition/chereauin1.sii"

Edit your cargo_storage and put :

@include "cargo/technogam.sii"


@include "cargo/technogam2.sii"


@include "cargo/technogam3.sii"


@include "cargo/technogam4.sii"

Edit your company files and put :

in_cargo[]: cargo.permanent.technogam


in_cargo[]: cargo.permanent.technogam2


in_cargo[]: cargo.permanent.technogam3


in_cargo[]: cargo.permanent.technogam4



out_cargo[]: cargo.permanent.technogam


out_cargo[]: cargo.permanent.technogam2


out_cargo[]: cargo.permanent.technogam3


out_cargo[]: cargo.permanent.technogam4
_____________________________________-_

Informations
------------

Chereauic : Technogam1
Chereauic1 : Technogam2
Chereauin : Technogam3
Chereauin1 : Technogam4

Chereauic trailers are in the same folder, so same skins for the both.
Chereauin trailers are in the same folder, so same skins for the both.

Well, you can deduce that there is 20 skins.
_____________________________________-_

Credits
-------

Trailers, convertion by Quentin ; ThermoKing by Kamaz
Wheels by Ventyres
Skins by Nordisch and Arnook
_____________________________________-_

Tarantino aka Quentin

http://www.eurofreaks.eu
http://www.trucksimsforum.de
http://www.eurotrucksimulator.org


Download
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
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chloro

Administrator

  • »chloro« ist männlich
  • »chloro« ist der Autor dieses Themas

Beiträge: 3 401

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

GV: 1.22 sonstewas

Danksagungen: 12623

  • Nachricht senden

80

Dienstag, 8. März 2011, 13:42

40ziger Chassi





Spoiler Spoiler

40iger Chassi

Credits:
Trucker92
SilverCat aka Truck M-A-N
TopCat
Ventures87
EED123

Tragt in die Trailer_storage das ein
@include "definition/40iger.sii"

Tragt in die Cargo_storage das hier ein
@include "cargo/40iger.sii"

Company´s
in_cargo[]: cargo.permanent.40iger

out_cargo[]: cargo.permanent.40iger

Habt bitte Respekt vor unseren Arbeiten


Have Fun


Download by TS24 Dl Server
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
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