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Spielsbsturz nach Model veränderung

Antworten im Thema: 3 » Der letzte Beitrag (10. September 2011, 18:17) ist von Teddybaer.

RedBull

Gigaline-Fahrer

  • »RedBull« ist männlich
  • »RedBull« ist der Autor dieses Themas

Beiträge: 759

Wohnort: Zeeland

OS: Windows 10 64-Bit

Danksagungen: 12873

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1

Samstag, 10. September 2011, 17:58

Spielsbsturz nach Model veränderung

Hallo Leute ich habe auf meinem Scania ne Rundumleuchte gesetzt und Expotiert und die Datei ersetzt,nun stürzt das Game geim Laden ab.

Hier die Log !

Spoiler Spoiler

******** : log created on : Saturday September 10 2011 @ 10:23:40
10:23:40 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 1
10:23:40 : [sys] DirectX version : 4.09.00.0904
10:23:40 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] at ~3000MHz.
10:23:40 : [cpu] Features utilized: fpu cmov mmx sse sse2.
10:23:40 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 14318180Hz
10:23:40 : physical memory detected (2095696K/1291368K)
10:23:40 : virtual memory detected (2097024K/2031960K)
10:23:40 : Trying to allocate memory pool (409600K)
10:23:40 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
10:23:40 : [ufs] registered symlink from /custom_build/de_de to /
10:23:40 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
10:23:40 : [ufs] Home directory: 'C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator'.
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/Bayern Logistics Trailer.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/Bayern Logistics Trailer.scs: mounted ok, 26 entries [crc_0x1b802c70]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs: mounted ok, 95 entries [crc_0x3abfa1e6]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/flares_by_newS.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/OLS_steering_wheel_logos_compiled_by_reinhard.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/OLS_steering_wheel_logos_compiled_by_reinhard.scs: mounted ok, 30 entries [crc_0x6f767102]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/PackStations.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/PackStations.scs: mounted ok, 29 entries [crc_0xea80e7a9]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/posiflares.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/posiflares.scs: mounted ok, 18 entries [crc_0xea9165c2]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/real_logos.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/real_logos.scs: mounted ok, 43 entries [crc_0x4662be0e]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/scania r500.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/scania r500.scs: mounted ok, 69 entries [crc_0x59b81c54]
10:23:40 : Mounting extra package: C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/Wareninfo_mod.scs
10:23:40 : [zipfs] C:/Users/Martina Rotermundt/Desktop/Dokumente/Euro Truck Simulator/mod/Wareninfo_mod.scs: mounted ok, 36 entries [crc_0x5e39ae26]
10:23:40 : exec /home/config.cfg
10:23:40 : [sys] Executing /home/config.cfg ...
10:23:40 : uset g_minicon "0"
10:23:40 : uset g_console "1"
10:23:40 : uset g_trackir "1"
10:23:40 : uset g_developer "1"
10:23:40 : uset g_save_idx "1"
10:23:40 : uset g_mouse_control "0"
10:23:40 : uset g_steering_func_param "1"
10:23:40 : uset g_joy_axis_brake_dz "0.0"
10:23:40 : uset g_joy_axis_brake "7"
10:23:40 : uset g_joy_ff_gain "1.0"
10:23:40 : uset g_joy_axis_throttle_dz "0.0"
10:23:40 : uset g_joy_axis_throttle "7"
10:23:40 : uset g_joy_axis_ff "0"
10:23:40 : uset g_joy_axis_combine "0"
10:23:40 : uset g_joy_axis_steer_sens "0.26"
10:23:40 : uset g_joy_axis_steer_dz "0.0"
10:23:40 : uset g_joy_axis_steer "7"
10:23:40 : uset g_tutorial "0"
10:23:40 : uset g_job_sort "0"
10:23:40 : uset g_gauges "1"
10:23:40 : uset g_mirrors "1"
10:23:40 : uset g_fatigue "1"
10:23:40 : uset g_police "1"
10:23:40 : uset g_subtitles "0"
10:23:40 : uset g_quality "-1"
10:23:40 : uset g_reflection "0"
10:23:40 : uset g_atrans "1"
10:23:40 : uset g_flyspeed "100.0"
10:23:40 : uset g_lang "de_de"
10:23:40 : uset g_colbox "0"
10:23:40 : uset r_gamma "1"
10:23:40 : uset r_path "14"
10:23:40 : uset r_msaa "4"
10:23:40 : uset r_fullscreen "1"
10:23:40 : uset r_mode "1024x768x32x0"
10:23:40 : uset r_device "gl"
10:23:40 : uset r_driver "gl"
10:23:40 : uset g_texture_usage_stats "0"
10:23:40 : uset g_fps "0"
10:23:40 : uset ds8_mix_channels "2"
10:23:40 : uset ds8_mix_depth "16"
10:23:40 : uset ds8_mix_rate "44100"
10:23:40 : uset ds8_reverse_stereo "0"
10:23:40 : uset s_acceleration "0"
10:23:40 : uset s_mix_channels "2"
10:23:40 : uset s_mix_depth "16"
10:23:40 : uset s_mix_rate "44100"
10:23:40 : uset s_sfx_enabled "1"
10:23:40 : uset s_music_enabled "1"
10:23:40 : uset s_sfx_volume "1.0"
10:23:40 : uset s_music_volume "1.0"
10:23:40 : uset s_reverse_stereo "0"
10:23:40 : uset s_device "ds8"
10:23:40 : uset r_vsync "1"
10:23:40 : uset r_quirks "0"
10:23:40 : uset r_anisotropy_factor "0.25"
10:23:40 : uset r_texture_detail "0"
10:23:40 : uset i_force_gain "1.0"
10:23:40 : uset i_feedback "1"
10:23:40 : uset i_joystick2 "-1"
10:23:40 : uset i_joystick1 "-1"
10:23:40 : uset i_deadzone "0.0"
10:23:40 : uset i_device "di8"
10:23:40 : uset m_invert "0"
10:23:40 : uset m_sensitivity "0.33"
10:23:40 : uset m_filter "0"
10:23:40 : Euro Truck Simulator init ver.1.3 (rev. 24412)
10:23:42 : [gl] ICD OpenGL driver detected.
10:23:42 : [gl] driver: ATI Radeon HD 3400 Series
10:23:42 : [gl] vendor: ATI Technologies Inc.
10:23:42 : [gl] version: 3.3.11005 Compatibility Profile Context
10:23:42 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
10:23:42 : [gl] GL_max_texture_size: 8192
10:23:42 : [gl] taking advantage of 'GL_ARB_multitexture'
10:23:42 : [gl] Sampler count: 8
10:23:42 : [gl] taking advantage of 'GL_ARB_fragment_program'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:23:42 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:23:42 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
10:23:42 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:23:42 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
10:23:42 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:23:42 : [gl] Vertex attribute count: 29
10:23:42 : [gl] The attribute count limit clamped down to 16 from 29.
10:23:42 : [gl] taking advantage of 'GL_ARB_shader_objects'
10:23:42 : [gl] taking advantage of 'GL_ARB_vertex_shader'
10:23:42 : [gl] taking advantage of 'GL_ARB_fragment_shader'
10:23:42 : [gl] taking advantage of 'GL_ATI_fragment_shader'
10:23:42 : [gl] taking advantage of 'GL_ATI_draw_buffers'
10:23:42 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
10:23:42 : [gl] taking advantage of 'GL_EXT_blend_color'
10:23:42 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:23:42 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:23:42 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:23:42 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:23:42 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:23:42 : [gl] taking advantage of 'GL_EXT_texture3D'
10:23:42 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
10:23:42 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:23:42 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:23:42 : [gl] Max anisotropy factor: 16
10:23:42 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:23:42 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:23:42 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
10:23:42 : [gl] taking advantage of 'WGL_EXT_swap_control'
10:23:42 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:23:42 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:23:42 : [gl] taking advantage of 'WGL_ARB_render_texture'
10:23:42 : [gl] taking advantage of 'GL_ARB_multisample'
10:23:42 : [gl] Detected support for 4x anti-aliasing.
10:23:42 : [gl] Detected support for 2x anti-aliasing.
10:23:42 : [gl] Detected support for 1x anti-aliasing.
10:23:42 : Rendering path available: GL1X
10:23:42 : Rendering path available: ARB1
10:23:42 : Rendering path available: R2XX
10:23:42 : Rendering path available: ARB2
10:23:42 : Rendering path available: GL2X
10:23:42 : [dx9] Direct3D9Ex detected.
10:23:42 : [dx9] Number of adapters found: 1
10:23:42 : [dx9] Adapter #0: ATI Radeon HD 3400 Series (aticfx32.dll) [driver version: 8.17.10.1091]
10:23:42 : Rendering path available: SM2X
10:23:42 : Rendering path available: SM3X
10:23:43 : [gl] CDS init: OK
10:23:43 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
10:23:44 : [gl] wglCreateContext: OK
10:23:44 : [gl] OpenGL framebuffer context init OK
10:23:44 : [gfx] Created drawable (/procedural/dashboard.tobj)
10:23:44 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
10:23:44 : [gfx] Created drawable (/procedural/generic_env.tobj)
10:23:44 : [gfx] Created drawable (/procedural/water_env.tobj)
10:23:45 : [snd] select device (ds8)
10:23:45 : [ds8] Available device : Primärer Soundtreiber ().
10:23:45 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{ad0289ac-cea0-41e7-930c-0ba07c85be4c}).
10:23:45 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{2b777f3d-d0e0-49df-8008-1452fcf8a69e}).
10:23:45 : [ds8] Initialization OK.
10:23:45 : g_ui_recache
10:23:45 : exit
10:23:47 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
10:23:50 : Loading city data ....
10:23:50 : Loading country data ....
10:23:50 : Loading cargo data ....
10:24:10 : game
10:24:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
10:24:15 : Loading resource server data ....
10:24:15 : Loading road data ....
10:24:15 : Loading terrain data ....
10:24:15 : Loading railing data ....
10:24:15 : Loading building data ....
10:24:15 : Loading model data ....
10:24:16 : Loading prefab data ....
10:24:17 : Loading sign data ....
10:24:17 : Loading traffic lights data ....
10:24:17 : Loading vegetation data ....
10:24:17 : Loading hinges data ....
10:24:17 : Loading stamp data ....
10:24:17 : Loading movers data ....
10:24:17 : Loading animated models ....
10:24:17 : Loading ferries ....
10:24:17 : Loading city data ....
10:24:17 : Loading cargo data ....
10:24:17 : Loading company data ....
10:24:17 : Loading country data ....
10:24:29 : Map successfully loaded ....
10:24:29 : Starting the campaign ...
10:24:37 : [model] Unknown variant name 'a' on model '/vehicle/truck/scania_r500/truck.pmd'
10:24:37 : .\vehicle\physics_vehicle.cpp(1027): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!

Teddybaer

unregistriert

2

Samstag, 10. September 2011, 18:07

Hier der Fehler:

10:24:37 : [model] Unknown variant name 'a' on model '/vehicle/truck/scania_r500/truck.pmd'

10:24:37 : .\vehicle\physics_vehicle.cpp(1027): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!

In der Definition des Trucks mal die Variant auf default stellen,dann sollt es funktionieren.

RedBull

Gigaline-Fahrer

  • »RedBull« ist männlich
  • »RedBull« ist der Autor dieses Themas

Beiträge: 759

Wohnort: Zeeland

OS: Windows 10 64-Bit

Danksagungen: 12873

  • Nachricht senden

3

Samstag, 10. September 2011, 18:14

Habe bei der Definition bei Variant: Default gemacht aber jetzt ist aus dem Spie raus ?

Teddybaer

unregistriert

4

Samstag, 10. September 2011, 18:17

Hast es auch klein geschrieben und die Änderungen gespeichert in der def?Ansonsten mal mit b oder c probieren :hmm:

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